2 Test whether a Unicode character is "not a character".
5 lib/unictype/pr_not_a_character.c
6 lib/unictype/pr_not_a_character.h
13 AC_REQUIRE([AC_C_INLINE])
14 gl_LIBUNISTRING_MODULE([0.9], [unictype/property-not-a-character])
17 if LIBUNISTRING_COMPILE_UNICTYPE_PROPERTY_NOT_A_CHARACTER
18 lib_SOURCES += unictype/pr_not_a_character.c