2 Test whether a Unicode character is "white space".
5 lib/unictype/pr_white_space.c
6 lib/unictype/pr_white_space.h
13 AC_REQUIRE([AC_C_INLINE])
14 gl_LIBUNISTRING_MODULE([0.9], [unictype/property-white-space])
17 if LIBUNISTRING_COMPILE_UNICTYPE_PROPERTY_WHITE_SPACE
18 lib_SOURCES += unictype/pr_white_space.c