/* Search character in piece of UTF-8 string.
- Copyright (C) 1999, 2002, 2006 Free Software Foundation, Inc.
+ Copyright (C) 1999, 2002, 2006-2007, 2009-2011 Free Software Foundation,
+ Inc.
Written by Bruno Haible <bruno@clisp.org>, 2002.
- This program is free software; you can redistribute it and/or modify it
- under the terms of the GNU Library General Public License as published
- by the Free Software Foundation; either version 2, or (at your option)
- any later version.
+ This program is free software: you can redistribute it and/or modify it
+ under the terms of the GNU Lesser General Public License as published
+ by the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
+ Lesser General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this program; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
- USA. */
+ You should have received a copy of the GNU Lesser General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include <config.h>
/* Specification. */
#include "unistr.h"
-#include "ucs4-utf8.h"
+#include <string.h>
uint8_t *
u8_chr (const uint8_t *s, size_t n, ucs4_t uc)
{
- uint8_t c[6];
-
if (uc < 0x80)
{
uint8_t c0 = uc;
- for (; n > 0; s++, n--)
- {
- if (*s == c0)
- return (uint8_t *) s;
- }
+ return (uint8_t *) memchr ((const char *) s, c0, n);
}
- else
- switch (u8_uctomb_aux (c, uc, 6))
+
+ {
+ uint8_t c[6];
+ size_t uc_size;
+ uc_size = u8_uctomb_aux (c, uc, 6);
+
+ if (n < uc_size)
+ return NULL;
+
+ /* For multibyte character matching we use a Boyer-Moore like
+ algorithm that searches for the last byte, skipping multi-byte
+ jumps, and matches back from there.
+
+ Instead of using a table as is usual for Boyer-Moore, we compare
+ the candidate last byte s[UC_SIZE-1] with each of the possible
+ bytes in the UTF-8 representation of UC. If the final byte does
+ not match, we will perform up to UC_SIZE comparisons per memory
+ load---but each comparison lets us skip one byte in the input!
+
+ If the final byte matches, the "real" Boyer-Moore algorithm
+ is approximated. Instead, u8_chr just looks for other cN that
+ are equal to the final byte and uses those to try realigning to
+ another possible match. For example, when searching for 0xF0
+ 0xAA 0xBB 0xAA it will always skip forward by two bytes, even if
+ the character in the string was for example 0xF1 0xAA 0xBB 0xAA.
+ The advantage of this scheme is that the skip count after a failed
+ match can be computed outside the loop, and that it keeps the
+ complexity low for a pretty rare case. In particular, since c[0]
+ is never between 0x80 and 0xBF, c[0] is never equal to c[UC_SIZE-1]
+ and this is optimal for two-byte UTF-8 characters. */
+ switch (uc_size)
{
case 2:
- if (n > 1)
- {
- uint8_t c0 = c[0];
- uint8_t c1 = c[1];
-
- for (n--; n > 0; s++, n--)
- {
- if (*s == c0 && s[1] == c1)
- return (uint8_t *) s;
- }
- }
- break;
+ {
+ uint8_t c0 = c[0];
+ uint8_t c1 = c[1];
+ const uint8_t *end = s + n - 1;
+
+ do
+ {
+ /* Here s < end.
+ Test whether s[0..1] == { c0, c1 }. */
+ uint8_t s1 = s[1];
+ if (s1 == c1)
+ {
+ if (*s == c0)
+ return (uint8_t *) s;
+ else
+ /* Skip the search at s + 1, because s[1] = c1 < c0. */
+ s += 2;
+ }
+ else
+ {
+ if (s1 == c0)
+ s++;
+ else
+ /* Skip the search at s + 1, because s[1] != c0. */
+ s += 2;
+ }
+ }
+ while (s < end);
+ break;
+ }
case 3:
- if (n > 2)
- {
- uint8_t c0 = c[0];
- uint8_t c1 = c[1];
- uint8_t c2 = c[2];
-
- for (n -= 2; n > 0; s++, n--)
- {
- if (*s == c0 && s[1] == c1 && s[2] == c2)
- return (uint8_t *) s;
- }
- }
- break;
+ {
+ uint8_t c0 = c[0];
+ uint8_t c1 = c[1];
+ uint8_t c2 = c[2];
+ const uint8_t *end = s + n - 2;
+ size_t skip;
+
+ if (c2 == c1)
+ skip = 1;
+ else
+ skip = 3;
+
+ do
+ {
+ /* Here s < end.
+ Test whether s[0..2] == { c0, c1, c2 }. */
+ uint8_t s2 = s[2];
+ if (s2 == c2)
+ {
+ if (s[1] == c1 && *s == c0)
+ return (uint8_t *) s;
+ else
+ /* If c2 != c1:
+ Skip the search at s + 1, because s[2] == c2 != c1.
+ Skip the search at s + 2, because s[2] == c2 < c0. */
+ s += skip;
+ }
+ else
+ {
+ if (s2 == c1)
+ s++;
+ else if (s2 == c0)
+ /* Skip the search at s + 1, because s[2] != c1. */
+ s += 2;
+ else
+ /* Skip the search at s + 1, because s[2] != c1.
+ Skip the search at s + 2, because s[2] != c0. */
+ s += 3;
+ }
+ }
+ while (s < end);
+ break;
+ }
case 4:
- if (n > 3)
- {
- uint8_t c0 = c[0];
- uint8_t c1 = c[1];
- uint8_t c2 = c[2];
- uint8_t c3 = c[3];
-
- for (n -= 3; n > 0; s++, n--)
- {
- if (*s == c0 && s[1] == c1 && s[2] == c2 && s[3] == c3)
- return (uint8_t *) s;
- }
- }
- break;
+ {
+ uint8_t c0 = c[0];
+ uint8_t c1 = c[1];
+ uint8_t c2 = c[2];
+ uint8_t c3 = c[3];
+ const uint8_t *end = s + n - 3;
+ size_t skip;
+
+ if (c3 == c2)
+ skip = 1;
+ else if (c3 == c1)
+ skip = 2;
+ else
+ skip = 4;
+
+ do
+ {
+ /* Here s < end.
+ Test whether s[0..3] == { c0, c1, c2, c3 }. */
+ uint8_t s3 = s[3];
+ if (s3 == c3)
+ {
+ if (s[2] == c2 && s[1] == c1 && *s == c0)
+ return (uint8_t *) s;
+ else
+ /* If c3 != c2:
+ Skip the search at s + 1, because s[3] == c3 != c2.
+ If c3 != c1:
+ Skip the search at s + 2, because s[3] == c3 != c1.
+ Skip the search at s + 3, because s[3] == c3 < c0. */
+ s += skip;
+ }
+ else
+ {
+ if (s3 == c2)
+ s++;
+ else if (s3 == c1)
+ /* Skip the search at s + 1, because s[3] != c2. */
+ s += 2;
+ else if (s3 == c0)
+ /* Skip the search at s + 1, because s[3] != c2.
+ Skip the search at s + 2, because s[3] != c1. */
+ s += 3;
+ else
+ /* Skip the search at s + 1, because s[3] != c2.
+ Skip the search at s + 2, because s[3] != c1.
+ Skip the search at s + 3, because s[3] != c0. */
+ s += 4;
+ }
+ }
+ while (s < end);
+ break;
+ }
}
- return NULL;
+ return NULL;
+ }
}