+ {
+ if (list->base.dispose_fn != NULL)
+ {
+ size_t count = list->count;
+
+ if (count > 0)
+ {
+ gl_listelement_dispose_fn dispose = list->base.dispose_fn;
+ const void **elements = list->elements;
+ size_t i1 = list->offset;
+ size_t i3 = list->offset + count - 1;
+
+ if (i3 >= list->allocated)
+ {
+ /* Here we must have list->offset > 0, hence
+ list->allocated > 0. */
+ size_t i2 = list->allocated - 1;
+ size_t i;
+
+ i3 -= list->allocated;
+ for (i = i1; i <= i2; i++)
+ dispose (elements[i]);
+ for (i = 0; i <= i3; i++)
+ dispose (elements[i]);
+ }
+ else
+ {
+ size_t i;
+
+ for (i = i1; i <= i3; i++)
+ dispose (elements[i]);
+ }
+ }
+ }
+ free (list->elements);
+ }