+/* Push pointer POINTER on FAIL_STACK.
+ Return 1 if was able to do so and 0 if ran out of memory allocating
+ space to do so. */
+#define PUSH_PATTERN_OP(POINTER, FAIL_STACK) \
+ ((FAIL_STACK_FULL () \
+ && !DOUBLE_FAIL_STACK (FAIL_STACK)) \
+ ? 0 \
+ : ((FAIL_STACK).stack[(FAIL_STACK).avail++].pointer = POINTER, \
+ 1))
+
+/* Push a pointer value onto the failure stack.
+ Assumes the variable `fail_stack'. Probably should only
+ be called from within `PUSH_FAILURE_POINT'. */
+#define PUSH_FAILURE_POINTER(item) \
+ fail_stack.stack[fail_stack.avail++].pointer = (unsigned char *) (item)
+
+/* This pushes an integer-valued item onto the failure stack.
+ Assumes the variable `fail_stack'. Probably should only
+ be called from within `PUSH_FAILURE_POINT'. */
+#define PUSH_FAILURE_INT(item) \
+ fail_stack.stack[fail_stack.avail++].integer = (item)
+
+/* Push a fail_stack_elt_t value onto the failure stack.
+ Assumes the variable `fail_stack'. Probably should only
+ be called from within `PUSH_FAILURE_POINT'. */
+#define PUSH_FAILURE_ELT(item) \
+ fail_stack.stack[fail_stack.avail++] = (item)
+
+/* These three POP... operations complement the three PUSH... operations.
+ All assume that `fail_stack' is nonempty. */
+#define POP_FAILURE_POINTER() fail_stack.stack[--fail_stack.avail].pointer
+#define POP_FAILURE_INT() fail_stack.stack[--fail_stack.avail].integer
+#define POP_FAILURE_ELT() fail_stack.stack[--fail_stack.avail]
+
+/* Used to omit pushing failure point id's when we're not debugging. */
+#ifdef DEBUG
+# define DEBUG_PUSH PUSH_FAILURE_INT
+# define DEBUG_POP(item_addr) *(item_addr) = POP_FAILURE_INT ()
+#else
+# define DEBUG_PUSH(item)
+# define DEBUG_POP(item_addr)
+#endif
+
+
+/* Push the information about the state we will need
+ if we ever fail back to it.
+
+ Requires variables fail_stack, regstart, regend, reg_info, and
+ num_regs_pushed be declared. DOUBLE_FAIL_STACK requires `destination'
+ be declared.
+
+ Does `return FAILURE_CODE' if runs out of memory. */
+
+#define PUSH_FAILURE_POINT(pattern_place, string_place, failure_code) \
+ do { \
+ char *destination; \
+ /* Must be int, so when we don't save any registers, the arithmetic \
+ of 0 + -1 isn't done as unsigned. */ \
+ /* Can't be int, since there is not a shred of a guarantee that int \
+ is wide enough to hold a value of something to which pointer can \
+ be assigned */ \
+ active_reg_t this_reg; \
+ \
+ DEBUG_STATEMENT (failure_id++); \
+ DEBUG_STATEMENT (nfailure_points_pushed++); \
+ DEBUG_PRINT2 ("\nPUSH_FAILURE_POINT #%u:\n", failure_id); \
+ DEBUG_PRINT2 (" Before push, next avail: %d\n", (fail_stack).avail);\
+ DEBUG_PRINT2 (" size: %d\n", (fail_stack).size);\
+ \
+ DEBUG_PRINT2 (" slots needed: %ld\n", NUM_FAILURE_ITEMS); \
+ DEBUG_PRINT2 (" available: %d\n", REMAINING_AVAIL_SLOTS); \
+ \
+ /* Ensure we have enough space allocated for what we will push. */ \
+ while (REMAINING_AVAIL_SLOTS < NUM_FAILURE_ITEMS) \
+ { \
+ if (!DOUBLE_FAIL_STACK (fail_stack)) \
+ return failure_code; \
+ \
+ DEBUG_PRINT2 ("\n Doubled stack; size now: %d\n", \
+ (fail_stack).size); \
+ DEBUG_PRINT2 (" slots available: %d\n", REMAINING_AVAIL_SLOTS);\
+ } \
+ \
+ /* Push the info, starting with the registers. */ \
+ DEBUG_PRINT1 ("\n"); \
+ \
+ if (1) \
+ for (this_reg = lowest_active_reg; this_reg <= highest_active_reg; \
+ this_reg++) \
+ { \
+ DEBUG_PRINT2 (" Pushing reg: %lu\n", this_reg); \
+ DEBUG_STATEMENT (num_regs_pushed++); \
+ \
+ DEBUG_PRINT2 (" start: %p\n", regstart[this_reg]); \
+ PUSH_FAILURE_POINTER (regstart[this_reg]); \
+ \
+ DEBUG_PRINT2 (" end: %p\n", regend[this_reg]); \
+ PUSH_FAILURE_POINTER (regend[this_reg]); \
+ \
+ DEBUG_PRINT2 (" info: %p\n ", \
+ reg_info[this_reg].word.pointer); \
+ DEBUG_PRINT2 (" match_null=%d", \
+ REG_MATCH_NULL_STRING_P (reg_info[this_reg])); \
+ DEBUG_PRINT2 (" active=%d", IS_ACTIVE (reg_info[this_reg])); \
+ DEBUG_PRINT2 (" matched_something=%d", \
+ MATCHED_SOMETHING (reg_info[this_reg])); \
+ DEBUG_PRINT2 (" ever_matched=%d", \
+ EVER_MATCHED_SOMETHING (reg_info[this_reg])); \
+ DEBUG_PRINT1 ("\n"); \
+ PUSH_FAILURE_ELT (reg_info[this_reg].word); \
+ } \
+ \
+ DEBUG_PRINT2 (" Pushing low active reg: %ld\n", lowest_active_reg);\
+ PUSH_FAILURE_INT (lowest_active_reg); \
+ \
+ DEBUG_PRINT2 (" Pushing high active reg: %ld\n", highest_active_reg);\
+ PUSH_FAILURE_INT (highest_active_reg); \
+ \
+ DEBUG_PRINT2 (" Pushing pattern %p:\n", pattern_place); \
+ DEBUG_PRINT_COMPILED_PATTERN (bufp, pattern_place, pend); \
+ PUSH_FAILURE_POINTER (pattern_place); \
+ \
+ DEBUG_PRINT2 (" Pushing string %p: `", string_place); \
+ DEBUG_PRINT_DOUBLE_STRING (string_place, string1, size1, string2, \
+ size2); \
+ DEBUG_PRINT1 ("'\n"); \
+ PUSH_FAILURE_POINTER (string_place); \
+ \
+ DEBUG_PRINT2 (" Pushing failure id: %u\n", failure_id); \
+ DEBUG_PUSH (failure_id); \
+ } while (0)
+
+/* This is the number of items that are pushed and popped on the stack
+ for each register. */
+#define NUM_REG_ITEMS 3
+
+/* Individual items aside from the registers. */
+#ifdef DEBUG
+# define NUM_NONREG_ITEMS 5 /* Includes failure point id. */
+#else
+# define NUM_NONREG_ITEMS 4
+#endif
+
+/* We push at most this many items on the stack. */
+/* We used to use (num_regs - 1), which is the number of registers
+ this regexp will save; but that was changed to 5
+ to avoid stack overflow for a regexp with lots of parens. */
+#define MAX_FAILURE_ITEMS (5 * NUM_REG_ITEMS + NUM_NONREG_ITEMS)
+
+/* We actually push this many items. */
+#define NUM_FAILURE_ITEMS \
+ (((0 \
+ ? 0 : highest_active_reg - lowest_active_reg + 1) \
+ * NUM_REG_ITEMS) \
+ + NUM_NONREG_ITEMS)
+
+/* How many items can still be added to the stack without overflowing it. */
+#define REMAINING_AVAIL_SLOTS ((fail_stack).size - (fail_stack).avail)
+
+
+/* Pops what PUSH_FAIL_STACK pushes.
+
+ We restore into the parameters, all of which should be lvalues:
+ STR -- the saved data position.
+ PAT -- the saved pattern position.
+ LOW_REG, HIGH_REG -- the highest and lowest active registers.
+ REGSTART, REGEND -- arrays of string positions.
+ REG_INFO -- array of information about each subexpression.
+
+ Also assumes the variables `fail_stack' and (if debugging), `bufp',
+ `pend', `string1', `size1', `string2', and `size2'. */
+
+#define POP_FAILURE_POINT(str, pat, low_reg, high_reg, regstart, regend, reg_info)\
+{ \
+ DEBUG_STATEMENT (unsigned failure_id;) \
+ active_reg_t this_reg; \
+ const unsigned char *string_temp; \
+ \
+ assert (!FAIL_STACK_EMPTY ()); \
+ \
+ /* Remove failure points and point to how many regs pushed. */ \
+ DEBUG_PRINT1 ("POP_FAILURE_POINT:\n"); \
+ DEBUG_PRINT2 (" Before pop, next avail: %d\n", fail_stack.avail); \
+ DEBUG_PRINT2 (" size: %d\n", fail_stack.size); \
+ \
+ assert (fail_stack.avail >= NUM_NONREG_ITEMS); \
+ \
+ DEBUG_POP (&failure_id); \
+ DEBUG_PRINT2 (" Popping failure id: %u\n", failure_id); \
+ \
+ /* If the saved string location is NULL, it came from an \
+ on_failure_keep_string_jump opcode, and we want to throw away the \
+ saved NULL, thus retaining our current position in the string. */ \
+ string_temp = POP_FAILURE_POINTER (); \
+ if (string_temp != NULL) \
+ str = (const char *) string_temp; \
+ \
+ DEBUG_PRINT2 (" Popping string %p: `", str); \
+ DEBUG_PRINT_DOUBLE_STRING (str, string1, size1, string2, size2); \
+ DEBUG_PRINT1 ("'\n"); \
+ \
+ pat = (unsigned char *) POP_FAILURE_POINTER (); \
+ DEBUG_PRINT2 (" Popping pattern %p:\n", pat); \
+ DEBUG_PRINT_COMPILED_PATTERN (bufp, pat, pend); \
+ \
+ /* Restore register info. */ \
+ high_reg = (active_reg_t) POP_FAILURE_INT (); \
+ DEBUG_PRINT2 (" Popping high active reg: %ld\n", high_reg); \
+ \
+ low_reg = (active_reg_t) POP_FAILURE_INT (); \
+ DEBUG_PRINT2 (" Popping low active reg: %ld\n", low_reg); \
+ \
+ if (1) \
+ for (this_reg = high_reg; this_reg >= low_reg; this_reg--) \
+ { \
+ DEBUG_PRINT2 (" Popping reg: %ld\n", this_reg); \
+ \
+ reg_info[this_reg].word = POP_FAILURE_ELT (); \
+ DEBUG_PRINT2 (" info: %p\n", \
+ reg_info[this_reg].word.pointer); \
+ \
+ regend[this_reg] = (const char *) POP_FAILURE_POINTER (); \
+ DEBUG_PRINT2 (" end: %p\n", regend[this_reg]); \
+ \
+ regstart[this_reg] = (const char *) POP_FAILURE_POINTER (); \
+ DEBUG_PRINT2 (" start: %p\n", regstart[this_reg]); \
+ } \
+ else \
+ { \
+ for (this_reg = highest_active_reg; this_reg > high_reg; this_reg--) \
+ { \
+ reg_info[this_reg].word.integer = 0; \
+ regend[this_reg] = 0; \
+ regstart[this_reg] = 0; \
+ } \
+ highest_active_reg = high_reg; \
+ } \
+ \
+ set_regs_matched_done = 0; \
+ DEBUG_STATEMENT (nfailure_points_popped++); \
+} /* POP_FAILURE_POINT */
+
+
+\f
+/* Structure for per-register (a.k.a. per-group) information.
+ Other register information, such as the
+ starting and ending positions (which are addresses), and the list of
+ inner groups (which is a bits list) are maintained in separate
+ variables.
+
+ We are making a (strictly speaking) nonportable assumption here: that
+ the compiler will pack our bit fields into something that fits into
+ the type of `word', i.e., is something that fits into one item on the
+ failure stack. */
+
+
+/* Declarations and macros for re_match_2. */
+
+typedef union
+{
+ fail_stack_elt_t word;
+ struct
+ {
+ /* This field is one if this group can match the empty string,
+ zero if not. If not yet determined, `MATCH_NULL_UNSET_VALUE'. */
+#define MATCH_NULL_UNSET_VALUE 3
+ unsigned match_null_string_p : 2;
+ unsigned is_active : 1;
+ unsigned matched_something : 1;
+ unsigned ever_matched_something : 1;
+ } bits;
+} register_info_type;
+
+#define REG_MATCH_NULL_STRING_P(R) ((R).bits.match_null_string_p)
+#define IS_ACTIVE(R) ((R).bits.is_active)
+#define MATCHED_SOMETHING(R) ((R).bits.matched_something)
+#define EVER_MATCHED_SOMETHING(R) ((R).bits.ever_matched_something)
+
+
+/* Call this when have matched a real character; it sets `matched' flags
+ for the subexpressions which we are currently inside. Also records
+ that those subexprs have matched. */
+#define SET_REGS_MATCHED() \
+ do \
+ { \
+ if (!set_regs_matched_done) \
+ { \
+ active_reg_t r; \
+ set_regs_matched_done = 1; \
+ for (r = lowest_active_reg; r <= highest_active_reg; r++) \
+ { \
+ MATCHED_SOMETHING (reg_info[r]) \
+ = EVER_MATCHED_SOMETHING (reg_info[r]) \
+ = 1; \
+ } \
+ } \
+ } \
+ while (0)
+
+/* Registers are set to a sentinel when they haven't yet matched. */
+static char reg_unset_dummy;
+#define REG_UNSET_VALUE (®_unset_dummy)
+#define REG_UNSET(e) ((e) == REG_UNSET_VALUE)
+\f
+/* Subroutine declarations and macros for regex_compile. */
+
+static reg_errcode_t regex_compile _RE_ARGS ((const char *pattern, size_t size,
+ reg_syntax_t syntax,
+ struct re_pattern_buffer *bufp));
+static void store_op1 _RE_ARGS ((re_opcode_t op, unsigned char *loc, int arg));
+static void store_op2 _RE_ARGS ((re_opcode_t op, unsigned char *loc,
+ int arg1, int arg2));
+static void insert_op1 _RE_ARGS ((re_opcode_t op, unsigned char *loc,
+ int arg, unsigned char *end));
+static void insert_op2 _RE_ARGS ((re_opcode_t op, unsigned char *loc,
+ int arg1, int arg2, unsigned char *end));
+static boolean at_begline_loc_p _RE_ARGS ((const char *pattern, const char *p,
+ reg_syntax_t syntax));
+static boolean at_endline_loc_p _RE_ARGS ((const char *p, const char *pend,
+ reg_syntax_t syntax));
+static reg_errcode_t compile_range _RE_ARGS ((const char **p_ptr,
+ const char *pend,
+ char *translate,
+ reg_syntax_t syntax,
+ unsigned char *b));
+
+/* Fetch the next character in the uncompiled pattern---translating it
+ if necessary. Also cast from a signed character in the constant
+ string passed to us by the user to an unsigned char that we can use
+ as an array index (in, e.g., `translate'). */
+#ifndef PATFETCH
+# define PATFETCH(c) \
+ do {if (p == pend) return REG_EEND; \
+ c = (unsigned char) *p++; \
+ if (translate) c = (unsigned char) translate[c]; \
+ } while (0)
+#endif
+
+/* Fetch the next character in the uncompiled pattern, with no
+ translation. */
+#define PATFETCH_RAW(c) \
+ do {if (p == pend) return REG_EEND; \
+ c = (unsigned char) *p++; \
+ } while (0)
+
+/* Go backwards one character in the pattern. */
+#define PATUNFETCH p--
+
+
+/* If `translate' is non-null, return translate[D], else just D. We
+ cast the subscript to translate because some data is declared as
+ `char *', to avoid warnings when a string constant is passed. But
+ when we use a character as a subscript we must make it unsigned. */
+#ifndef TRANSLATE
+# define TRANSLATE(d) \
+ (translate ? (char) translate[(unsigned char) (d)] : (d))
+#endif
+
+
+/* Macros for outputting the compiled pattern into `buffer'. */
+
+/* If the buffer isn't allocated when it comes in, use this. */
+#define INIT_BUF_SIZE 32
+
+/* Make sure we have at least N more bytes of space in buffer. */
+#define GET_BUFFER_SPACE(n) \
+ while ((unsigned long) (b - bufp->buffer + (n)) > bufp->allocated) \
+ EXTEND_BUFFER ()
+
+/* Make sure we have one more byte of buffer space and then add C to it. */
+#define BUF_PUSH(c) \
+ do { \
+ GET_BUFFER_SPACE (1); \
+ *b++ = (unsigned char) (c); \
+ } while (0)
+
+
+/* Ensure we have two more bytes of buffer space and then append C1 and C2. */
+#define BUF_PUSH_2(c1, c2) \
+ do { \
+ GET_BUFFER_SPACE (2); \
+ *b++ = (unsigned char) (c1); \
+ *b++ = (unsigned char) (c2); \
+ } while (0)
+
+
+/* As with BUF_PUSH_2, except for three bytes. */
+#define BUF_PUSH_3(c1, c2, c3) \
+ do { \
+ GET_BUFFER_SPACE (3); \
+ *b++ = (unsigned char) (c1); \
+ *b++ = (unsigned char) (c2); \
+ *b++ = (unsigned char) (c3); \
+ } while (0)
+
+
+/* Store a jump with opcode OP at LOC to location TO. We store a
+ relative address offset by the three bytes the jump itself occupies. */
+#define STORE_JUMP(op, loc, to) \
+ store_op1 (op, loc, (int) ((to) - (loc) - 3))
+
+/* Likewise, for a two-argument jump. */
+#define STORE_JUMP2(op, loc, to, arg) \
+ store_op2 (op, loc, (int) ((to) - (loc) - 3), arg)
+
+/* Like `STORE_JUMP', but for inserting. Assume `b' is the buffer end. */
+#define INSERT_JUMP(op, loc, to) \
+ insert_op1 (op, loc, (int) ((to) - (loc) - 3), b)
+
+/* Like `STORE_JUMP2', but for inserting. Assume `b' is the buffer end. */
+#define INSERT_JUMP2(op, loc, to, arg) \
+ insert_op2 (op, loc, (int) ((to) - (loc) - 3), arg, b)
+
+
+/* This is not an arbitrary limit: the arguments which represent offsets
+ into the pattern are two bytes long. So if 2^16 bytes turns out to
+ be too small, many things would have to change. */
+/* Any other compiler which, like MSC, has allocation limit below 2^16
+ bytes will have to use approach similar to what was done below for
+ MSC and drop MAX_BUF_SIZE a bit. Otherwise you may end up
+ reallocating to 0 bytes. Such thing is not going to work too well.
+ You have been warned!! */
+#if defined _MSC_VER && !defined WIN32
+/* Microsoft C 16-bit versions limit malloc to approx 65512 bytes.
+ The REALLOC define eliminates a flurry of conversion warnings,
+ but is not required. */
+# define MAX_BUF_SIZE 65500L
+# define REALLOC(p,s) realloc ((p), (size_t) (s))
+#else
+# define MAX_BUF_SIZE (1L << 16)
+# define REALLOC(p,s) realloc ((p), (s))
+#endif
+
+/* Extend the buffer by twice its current size via realloc and
+ reset the pointers that pointed into the old block to point to the
+ correct places in the new one. If extending the buffer results in it
+ being larger than MAX_BUF_SIZE, then flag memory exhausted. */
+#define EXTEND_BUFFER() \
+ do { \
+ unsigned char *old_buffer = bufp->buffer; \
+ if (bufp->allocated == MAX_BUF_SIZE) \
+ return REG_ESIZE; \
+ bufp->allocated <<= 1; \
+ if (bufp->allocated > MAX_BUF_SIZE) \
+ bufp->allocated = MAX_BUF_SIZE; \
+ bufp->buffer = (unsigned char *) REALLOC (bufp->buffer, bufp->allocated);\
+ if (bufp->buffer == NULL) \
+ return REG_ESPACE; \
+ /* If the buffer moved, move all the pointers into it. */ \
+ if (old_buffer != bufp->buffer) \
+ { \
+ b = (b - old_buffer) + bufp->buffer; \
+ begalt = (begalt - old_buffer) + bufp->buffer; \
+ if (fixup_alt_jump) \
+ fixup_alt_jump = (fixup_alt_jump - old_buffer) + bufp->buffer;\
+ if (laststart) \
+ laststart = (laststart - old_buffer) + bufp->buffer; \
+ if (pending_exact) \
+ pending_exact = (pending_exact - old_buffer) + bufp->buffer; \
+ } \
+ } while (0)
+
+
+/* Since we have one byte reserved for the register number argument to
+ {start,stop}_memory, the maximum number of groups we can report
+ things about is what fits in that byte. */
+#define MAX_REGNUM 255
+
+/* But patterns can have more than `MAX_REGNUM' registers. We just
+ ignore the excess. */
+typedef unsigned regnum_t;
+
+
+/* Macros for the compile stack. */
+
+/* Since offsets can go either forwards or backwards, this type needs to