+ else if ((re_opcode_t) *p2 == charset)
+ {
+#ifdef DEBUG
+ register unsigned char c
+ = *p2 == (unsigned char) endline ? '\n' : p2[2];
+#endif
+
+ if ((re_opcode_t) p1[3] == exactn
+ && ! ((int) p2[1] * BYTEWIDTH > (int) p1[4]
+ && (p2[1 + p1[4] / BYTEWIDTH]
+ & (1 << (p1[4] % BYTEWIDTH)))))
+ {
+ p[-3] = (unsigned char) pop_failure_jump;
+ DEBUG_PRINT3 (" %c != %c => pop_failure_jump.\n",
+ c, p1[5]);
+ }
+
+ else if ((re_opcode_t) p1[3] == charset_not)
+ {
+ int idx;
+ /* We win if the charset_not inside the loop
+ lists every character listed in the charset after. */
+ for (idx = 0; idx < (int) p2[1]; idx++)
+ if (! (p2[2 + idx] == 0
+ || (idx < (int) p1[4]
+ && ((p2[2 + idx] & ~ p1[5 + idx]) == 0))))
+ break;
+
+ if (idx == p2[1])
+ {
+ p[-3] = (unsigned char) pop_failure_jump;
+ DEBUG_PRINT1 (" No match => pop_failure_jump.\n");
+ }
+ }
+ else if ((re_opcode_t) p1[3] == charset)
+ {
+ int idx;
+ /* We win if the charset inside the loop
+ has no overlap with the one after the loop. */
+ for (idx = 0;
+ idx < (int) p2[1] && idx < (int) p1[4];
+ idx++)
+ if ((p2[2 + idx] & p1[5 + idx]) != 0)
+ break;
+
+ if (idx == p2[1] || idx == p1[4])
+ {
+ p[-3] = (unsigned char) pop_failure_jump;
+ DEBUG_PRINT1 (" No match => pop_failure_jump.\n");
+ }
+ }
+ }