+extern _Noreturn void xalloc_die (void);
+
+void *xmalloc (size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1));
+void *xzalloc (size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1));
+void *xcalloc (size_t n, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2));
+void *xrealloc (void *p, size_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2));
+void *x2realloc (void *p, size_t *pn);
+void *xmemdup (void const *p, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((2));
+char *xstrdup (char const *str)
+ _GL_ATTRIBUTE_MALLOC;
+
+/* In the following macros, T must be an elementary or structure/union or
+ typedef'ed type, or a pointer to such a type. To apply one of the
+ following macros to a function pointer or array type, you need to typedef
+ it first and use the typedef name. */
+
+/* Allocate an object of type T dynamically, with error checking. */
+/* extern t *XMALLOC (typename t); */
+# define XMALLOC(t) ((t *) xmalloc (sizeof (t)))
+
+/* Allocate memory for N elements of type T, with error checking. */
+/* extern t *XNMALLOC (size_t n, typename t); */
+# define XNMALLOC(n, t) \
+ ((t *) (sizeof (t) == 1 ? xmalloc (n) : xnmalloc (n, sizeof (t))))
+
+/* Allocate an object of type T dynamically, with error checking,
+ and zero it. */
+/* extern t *XZALLOC (typename t); */
+# define XZALLOC(t) ((t *) xzalloc (sizeof (t)))
+
+/* Allocate memory for N elements of type T, with error checking,
+ and zero it. */
+/* extern t *XCALLOC (size_t n, typename t); */
+# define XCALLOC(n, t) \
+ ((t *) (sizeof (t) == 1 ? xzalloc (n) : xcalloc (n, sizeof (t))))
+
+
+# if HAVE_INLINE
+# define static_inline static inline
+# else
+void *xnmalloc (size_t n, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2));
+void *xnrealloc (void *p, size_t n, size_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3));
+void *x2nrealloc (void *p, size_t *pn, size_t s);
+char *xcharalloc (size_t n)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1));
+# endif
+
+# ifdef static_inline
+
+/* Allocate an array of N objects, each with S bytes of memory,
+ dynamically, with error checking. S must be nonzero. */
+
+static_inline void *xnmalloc (size_t n, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2));
+static_inline void *
+xnmalloc (size_t n, size_t s)
+{
+ if (xalloc_oversized (n, s))
+ xalloc_die ();
+ return xmalloc (n * s);
+}
+
+/* Change the size of an allocated block of memory P to an array of N
+ objects each of S bytes, with error checking. S must be nonzero. */
+
+static_inline void *xnrealloc (void *p, size_t n, size_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3));
+static_inline void *
+xnrealloc (void *p, size_t n, size_t s)
+{
+ if (xalloc_oversized (n, s))
+ xalloc_die ();
+ return xrealloc (p, n * s);
+}
+
+/* If P is null, allocate a block of at least *PN such objects;
+ otherwise, reallocate P so that it contains more than *PN objects
+ each of S bytes. *PN must be nonzero unless P is null, and S must
+ be nonzero. Set *PN to the new number of objects, and return the
+ pointer to the new block. *PN is never set to zero, and the
+ returned pointer is never null.
+
+ Repeated reallocations are guaranteed to make progress, either by
+ allocating an initial block with a nonzero size, or by allocating a
+ larger block.