+# include <stddef.h>
+
+# include "xalloc-oversized.h"
+
+# ifdef __cplusplus
+extern "C" {
+# endif
+
+
+# if __GNUC__ >= 3
+# define _GL_ATTRIBUTE_MALLOC __attribute__ ((__malloc__))
+# else
+# define _GL_ATTRIBUTE_MALLOC
+# endif
+
+# if __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)
+# define _GL_ATTRIBUTE_ALLOC_SIZE(args) __attribute__ ((__alloc_size__ args))
+# else
+# define _GL_ATTRIBUTE_ALLOC_SIZE(args)
+# endif
+
+/* This function is always triggered when memory is exhausted.
+ It must be defined by the application, either explicitly
+ or by using gnulib's xalloc-die module. This is the
+ function to call when one wants the program to die because of a
+ memory allocation failure. */
+extern _Noreturn void xalloc_die (void);
+
+void *xmalloc (size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1));
+void *xzalloc (size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1));
+void *xcalloc (size_t n, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2));
+void *xrealloc (void *p, size_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2));
+void *x2realloc (void *p, size_t *pn);
+void *xmemdup (void const *p, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((2));
+char *xstrdup (char const *str)
+ _GL_ATTRIBUTE_MALLOC;
+
+/* In the following macros, T must be an elementary or structure/union or
+ typedef'ed type, or a pointer to such a type. To apply one of the
+ following macros to a function pointer or array type, you need to typedef
+ it first and use the typedef name. */
+
+/* Allocate an object of type T dynamically, with error checking. */
+/* extern t *XMALLOC (typename t); */
+# define XMALLOC(t) ((t *) xmalloc (sizeof (t)))
+
+/* Allocate memory for N elements of type T, with error checking. */
+/* extern t *XNMALLOC (size_t n, typename t); */
+# define XNMALLOC(n, t) \
+ ((t *) (sizeof (t) == 1 ? xmalloc (n) : xnmalloc (n, sizeof (t))))
+
+/* Allocate an object of type T dynamically, with error checking,
+ and zero it. */
+/* extern t *XZALLOC (typename t); */
+# define XZALLOC(t) ((t *) xzalloc (sizeof (t)))
+
+/* Allocate memory for N elements of type T, with error checking,
+ and zero it. */
+/* extern t *XCALLOC (size_t n, typename t); */
+# define XCALLOC(n, t) \
+ ((t *) (sizeof (t) == 1 ? xzalloc (n) : xcalloc (n, sizeof (t))))
+
+
+# if HAVE_INLINE
+# define static_inline static inline
+# else
+void *xnmalloc (size_t n, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2));
+void *xnrealloc (void *p, size_t n, size_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3));
+void *x2nrealloc (void *p, size_t *pn, size_t s);
+char *xcharalloc (size_t n)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1));