+XALLOC_INLINE void *xnrealloc (void *p, size_t n, size_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3));
+XALLOC_INLINE void *
+xnrealloc (void *p, size_t n, size_t s)
+{
+ if (xalloc_oversized (n, s))
+ xalloc_die ();
+ return xrealloc (p, n * s);
+}
+
+/* If P is null, allocate a block of at least *PN such objects;
+ otherwise, reallocate P so that it contains more than *PN objects
+ each of S bytes. *PN must be nonzero unless P is null, and S must
+ be nonzero. Set *PN to the new number of objects, and return the
+ pointer to the new block. *PN is never set to zero, and the
+ returned pointer is never null.
+
+ Repeated reallocations are guaranteed to make progress, either by
+ allocating an initial block with a nonzero size, or by allocating a
+ larger block.
+
+ In the following implementation, nonzero sizes are increased by a
+ factor of approximately 1.5 so that repeated reallocations have
+ O(N) overall cost rather than O(N**2) cost, but the
+ specification for this function does not guarantee that rate.
+
+ Here is an example of use:
+
+ int *p = NULL;
+ size_t used = 0;
+ size_t allocated = 0;
+
+ void
+ append_int (int value)
+ {
+ if (used == allocated)
+ p = x2nrealloc (p, &allocated, sizeof *p);
+ p[used++] = value;
+ }
+
+ This causes x2nrealloc to allocate a block of some nonzero size the
+ first time it is called.
+
+ To have finer-grained control over the initial size, set *PN to a
+ nonzero value before calling this function with P == NULL. For
+ example:
+
+ int *p = NULL;
+ size_t used = 0;
+ size_t allocated = 0;
+ size_t allocated1 = 1000;
+
+ void
+ append_int (int value)
+ {
+ if (used == allocated)
+ {
+ p = x2nrealloc (p, &allocated1, sizeof *p);
+ allocated = allocated1;
+ }
+ p[used++] = value;
+ }
+
+ */
+
+XALLOC_INLINE void *
+x2nrealloc (void *p, size_t *pn, size_t s)
+{
+ size_t n = *pn;
+
+ if (! p)
+ {
+ if (! n)
+ {
+ /* The approximate size to use for initial small allocation
+ requests, when the invoking code specifies an old size of
+ zero. This is the largest "small" request for the GNU C
+ library malloc. */
+ enum { DEFAULT_MXFAST = 64 * sizeof (size_t) / 4 };
+
+ n = DEFAULT_MXFAST / s;
+ n += !n;
+ }
+ }
+ else
+ {
+ /* Set N = ceil (1.5 * N) so that progress is made if N == 1.
+ Check for overflow, so that N * S stays in size_t range.
+ The check is slightly conservative, but an exact check isn't
+ worth the trouble. */
+ if ((size_t) -1 / 3 * 2 / s <= n)
+ xalloc_die ();
+ n += (n + 1) / 2;
+ }
+
+ *pn = n;
+ return xrealloc (p, n * s);
+}