+ m4_ifdef([gl_FUNC_ICONV_OPEN_UTF_SUPPORT], [
+ gl_FUNC_ICONV_OPEN_UTF_SUPPORT
+ if test $gl_cv_func_iconv_supports_utf = no; then
+ REPLACE_ICONV_UTF=1
+ AC_DEFINE([REPLACE_ICONV_UTF], [1],
+ [Define if the iconv() functions are enhanced to handle the UTF-{16,32}{BE,LE} encodings.])
+ REPLACE_ICONV=1
+ gl_REPLACE_ICONV_OPEN
+ fi
+ ])