+ gl_INTTYPES_CHECK_LONG_LONG_INT_CONDITION(
+ [INT32_MAX_LT_INTMAX_MAX],
+ [defined INT32_MAX && defined INTMAX_MAX],
+ [INT32_MAX < INTMAX_MAX],
+ [sizeof (int) < sizeof (long long int)])
+ if test $APPLE_UNIVERSAL_BUILD = 0; then
+ gl_INTTYPES_CHECK_LONG_LONG_INT_CONDITION(
+ [INT64_MAX_EQ_LONG_MAX],
+ [defined INT64_MAX],
+ [INT64_MAX == LONG_MAX],
+ [sizeof (long long int) == sizeof (long int)])
+ else
+ INT64_MAX_EQ_LONG_MAX=-1
+ fi
+ gl_INTTYPES_CHECK_LONG_LONG_INT_CONDITION(
+ [UINT32_MAX_LT_UINTMAX_MAX],
+ [defined UINT32_MAX && defined UINTMAX_MAX],
+ [UINT32_MAX < UINTMAX_MAX],
+ [sizeof (unsigned int) < sizeof (unsigned long long int)])
+ if test $APPLE_UNIVERSAL_BUILD = 0; then
+ gl_INTTYPES_CHECK_LONG_LONG_INT_CONDITION(
+ [UINT64_MAX_EQ_ULONG_MAX],
+ [defined UINT64_MAX],
+ [UINT64_MAX == ULONG_MAX],
+ [sizeof (unsigned long long int) == sizeof (unsigned long int)])
+ else
+ UINT64_MAX_EQ_ULONG_MAX=-1
+ fi
+])