+ HAVE_DECL_STRTOUMAX=0
+ fi
+
+ gl_INTTYPES_CHECK_LONG_LONG_INT_CONDITION(
+ [INT32_MAX_LT_INTMAX_MAX],
+ [defined INT32_MAX && defined INTMAX_MAX],
+ [INT32_MAX < INTMAX_MAX],
+ [sizeof (int) < sizeof (long long int)])
+ if test $APPLE_UNIVERSAL_BUILD = 0; then
+ gl_INTTYPES_CHECK_LONG_LONG_INT_CONDITION(
+ [INT64_MAX_EQ_LONG_MAX],
+ [defined INT64_MAX],
+ [INT64_MAX == LONG_MAX],
+ [sizeof (long long int) == sizeof (long int)])
+ else
+ INT64_MAX_EQ_LONG_MAX=-1
+ fi
+ gl_INTTYPES_CHECK_LONG_LONG_INT_CONDITION(
+ [UINT32_MAX_LT_UINTMAX_MAX],
+ [defined UINT32_MAX && defined UINTMAX_MAX],
+ [UINT32_MAX < UINTMAX_MAX],
+ [sizeof (unsigned int) < sizeof (unsigned long long int)])
+ if test $APPLE_UNIVERSAL_BUILD = 0; then
+ gl_INTTYPES_CHECK_LONG_LONG_INT_CONDITION(
+ [UINT64_MAX_EQ_ULONG_MAX],
+ [defined UINT64_MAX],
+ [UINT64_MAX == ULONG_MAX],
+ [sizeof (unsigned long long int) == sizeof (unsigned long int)])
+ else
+ UINT64_MAX_EQ_ULONG_MAX=-1
+ fi
+])
+
+# Define the symbol $1 to be 1 if the condition is true, 0 otherwise.
+# If $2 is true, the condition is $3; otherwise if long long int is supported
+# approximate the condition with $4; otherwise, assume the condition is false.
+# The condition should work on all C99 platforms; the approximations should be
+# good enough to work on all practical pre-C99 platforms.
+# $2 is evaluated by the C preprocessor, $3 and $4 as compile-time constants.
+AC_DEFUN([gl_INTTYPES_CHECK_LONG_LONG_INT_CONDITION],
+[
+ AC_CACHE_CHECK([whether $3],
+ [gl_cv_test_$1],
+ [AC_COMPILE_IFELSE(
+ [AC_LANG_PROGRAM(
+ [[/* Work also in C++ mode. */
+ #define __STDC_LIMIT_MACROS 1