+ AC_REQUIRE([gl_MULTIARCH])
+ if test $APPLE_UNIVERSAL_BUILD = 1; then
+ # A universal build on Apple MacOS X platforms.
+ # The test result would be 'no (mishandles large arguments)' in 64-bit mode
+ # but 'yes' in 32-bit mode. But we need a configuration result that is
+ # valid in both modes.
+ gl_cv_func_nanosleep='no (mishandles large arguments)'
+ fi
+