2012-11-29 Paul Eggert <eggert@cs.ucla.edu>
+ pthread: better 'inline'
+ * lib/pthread.c: New file.
+ * lib/pthread.in.h (_GL_PTHREAD_INLINE):
+ New macro. Replace all uses of 'static inline' with it.
+ Use _GL_INLINE_HEADER_BEGIN, _GL_INLINE_HEADER_END.
+ * m4/pthread.m4 (gl_PTHREAD_CHECK):
+ Add AC_LIBOBJ([pthread]). Do not require AC_C_INLINE.
+ * modules/pthread (Files): Add lib/pthread.c.
+ (Depends-on): Add extern-inline.
+
math: better 'inline'
* lib/math.c: New file.
* lib/math.in.h (_GL_MATH_INLINE):