/* Memory allocation with expensive empty allocations.
- Copyright (C) 2003, 2008, 2009, 2010 Free Software Foundation, Inc.
+ Copyright (C) 2003, 2008, 2010-2013 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2003,
based on prior work by Jim Meyering.
#include <stdlib.h>
+#ifndef _GL_INLINE_HEADER_BEGIN
+ #error "Please include config.h first."
+#endif
+_GL_INLINE_HEADER_BEGIN
+#ifndef EEALLOC_INLINE
+# define EEALLOC_INLINE _GL_INLINE
+#endif
+
#if MALLOC_0_IS_NONNULL
# define eemalloc malloc
#else
# if __GNUC__ >= 3
-static inline void *eemalloc (size_t n) __attribute__ ((__malloc__));
+EEALLOC_INLINE void *eemalloc (size_t n)
+ __attribute__ ((__malloc__))
+# if __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)
+ __attribute__ ((__alloc_size__ (1)))
+# endif
+ ;
# endif
-static inline void *
+EEALLOC_INLINE void *
eemalloc (size_t n)
{
/* If n is zero, allocate a 1-byte block. */
#if REALLOC_0_IS_NONNULL
# define eerealloc realloc
#else
-static inline void *
+# if __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)
+EEALLOC_INLINE void *eerealloc (void *p, size_t n)
+ __attribute__ ((__alloc_size__ (2)));
+# endif
+EEALLOC_INLINE void *
eerealloc (void *p, size_t n)
{
/* If n is zero, allocate or keep a 1-byte block. */
eenrealloc (void *p, size_t n, size_t s) - like eerealloc (p, n * s)
If this would be useful in your application. please speak up. */
+_GL_INLINE_HEADER_END
+
#endif /* _EEALLOC_H */