/* Sequential list data type implemented by a circular array.
- Copyright (C) 2006 Free Software Foundation, Inc.
+ Copyright (C) 2006-2007 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software; you can redistribute it and/or modify
static gl_list_t
gl_carray_create_empty (gl_list_implementation_t implementation,
- gl_listelement_equals_fn equals_fn,
- gl_listelement_hashcode_fn hashcode_fn,
- bool allow_duplicates)
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ gl_listelement_dispose_fn dispose_fn,
+ bool allow_duplicates)
{
struct gl_list_impl *list = XMALLOC (struct gl_list_impl);
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
list->base.hashcode_fn = hashcode_fn;
+ list->base.dispose_fn = dispose_fn;
list->base.allow_duplicates = allow_duplicates;
list->elements = NULL;
list->offset = 0;
static gl_list_t
gl_carray_create (gl_list_implementation_t implementation,
- gl_listelement_equals_fn equals_fn,
- gl_listelement_hashcode_fn hashcode_fn,
- bool allow_duplicates,
- size_t count, const void **contents)
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ gl_listelement_dispose_fn dispose_fn,
+ bool allow_duplicates,
+ size_t count, const void **contents)
{
struct gl_list_impl *list = XMALLOC (struct gl_list_impl);
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
list->base.hashcode_fn = hashcode_fn;
+ list->base.dispose_fn = dispose_fn;
list->base.allow_duplicates = allow_duplicates;
if (count > 0)
{
/* Here we must have list->offset > 0, hence list->allocated > 0. */
size_t i1 = list->allocated - 1;
i2 -= list->allocated;
+ if (list->base.dispose_fn != NULL)
+ list->base.dispose_fn (elements[i2]);
for (i = i2; i > 0; i--)
elements[i] = elements[i - 1];
elements[0] = elements[i1];
}
else
{
+ if (list->base.dispose_fn != NULL)
+ list->base.dispose_fn (elements[i2]);
for (i = i2; i > i0; i--)
elements[i] = elements[i - 1];
}
{
i1 -= list->allocated;
i3 -= list->allocated;
+ if (list->base.dispose_fn != NULL)
+ list->base.dispose_fn (elements[i1]);
for (i = i1; i < i3; i++)
elements[i] = elements[i + 1];
}
/* Here we must have list->offset > 0, hence list->allocated > 0. */
size_t i2 = list->allocated - 1;
i3 -= list->allocated;
+ if (list->base.dispose_fn != NULL)
+ list->base.dispose_fn (elements[i1]);
for (i = i1; i < i2; i++)
elements[i] = elements[i + 1];
elements[i2] = elements[0];
}
else
{
+ if (list->base.dispose_fn != NULL)
+ list->base.dispose_fn (elements[i1]);
for (i = i1; i < i3; i++)
elements[i] = elements[i + 1];
}
gl_carray_list_free (gl_list_t list)
{
if (list->elements != NULL)
- free (list->elements);
+ {
+ if (list->base.dispose_fn != NULL)
+ {
+ size_t count = list->count;
+
+ if (count > 0)
+ {
+ gl_listelement_dispose_fn dispose = list->base.dispose_fn;
+ const void **elements = list->elements;
+ size_t i1 = list->offset;
+ size_t i3 = list->offset + count - 1;
+
+ if (i3 >= list->allocated)
+ {
+ /* Here we must have list->offset > 0, hence
+ list->allocated > 0. */
+ size_t i2 = list->allocated - 1;
+ size_t i;
+
+ i3 -= list->allocated;
+ for (i = i1; i <= i2; i++)
+ dispose (elements[i]);
+ for (i = 0; i <= i3; i++)
+ dispose (elements[i]);
+ }
+ else
+ {
+ size_t i;
+
+ for (i = i1; i <= i3; i++)
+ dispose (elements[i]);
+ }
+ }
+ }
+ free (list->elements);
+ }
free (list);
}