/* Sequential list data type implemented by a circular array.
- Copyright (C) 2006 Free Software Foundation, Inc.
+ Copyright (C) 2006-2011 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
- This program is free software; you can redistribute it and/or modify
+ This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
- any later version.
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software Foundation,
- Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include <config.h>
/* Get memcpy. */
#include <string.h>
-#include "xalloc.h"
-
/* Checked size_t computations. */
#include "xsize.h"
#define NODE_TO_INDEX(node) ((uintptr_t)(node) - 1)
static gl_list_t
-gl_carray_create_empty (gl_list_implementation_t implementation,
- gl_listelement_equals_fn equals_fn,
- gl_listelement_hashcode_fn hashcode_fn,
- bool allow_duplicates)
+gl_carray_nx_create_empty (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ gl_listelement_dispose_fn dispose_fn,
+ bool allow_duplicates)
{
struct gl_list_impl *list =
- (struct gl_list_impl *) xmalloc (sizeof (struct gl_list_impl));
+ (struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
+
+ if (list == NULL)
+ return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
list->base.hashcode_fn = hashcode_fn;
+ list->base.dispose_fn = dispose_fn;
list->base.allow_duplicates = allow_duplicates;
list->elements = NULL;
list->offset = 0;
}
static gl_list_t
-gl_carray_create (gl_list_implementation_t implementation,
- gl_listelement_equals_fn equals_fn,
- gl_listelement_hashcode_fn hashcode_fn,
- bool allow_duplicates,
- size_t count, const void **contents)
+gl_carray_nx_create (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ gl_listelement_dispose_fn dispose_fn,
+ bool allow_duplicates,
+ size_t count, const void **contents)
{
struct gl_list_impl *list =
- (struct gl_list_impl *) xmalloc (sizeof (struct gl_list_impl));
+ (struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
+
+ if (list == NULL)
+ return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
list->base.hashcode_fn = hashcode_fn;
+ list->base.dispose_fn = dispose_fn;
list->base.allow_duplicates = allow_duplicates;
if (count > 0)
{
- list->elements =
- (const void **) xmalloc (count * sizeof (const void *));
+ if (size_overflow_p (xtimes (count, sizeof (const void *))))
+ goto fail;
+ list->elements = (const void **) malloc (count * sizeof (const void *));
+ if (list->elements == NULL)
+ goto fail;
memcpy (list->elements, contents, count * sizeof (const void *));
}
else
list->allocated = count;
return list;
+
+ fail:
+ free (list);
+ return NULL;
}
static size_t
return list->elements[i];
}
+static int
+gl_carray_node_nx_set_value (gl_list_t list, gl_list_node_t node,
+ const void *elt)
+{
+ uintptr_t index = NODE_TO_INDEX (node);
+ size_t i;
+
+ if (!(index < list->count))
+ /* Invalid argument. */
+ abort ();
+ i = list->offset + index;
+ if (i >= list->allocated)
+ i -= list->allocated;
+ list->elements[i] = elt;
+ return 0;
+}
+
static gl_list_node_t
gl_carray_next_node (gl_list_t list, gl_list_node_t node)
{
}
static gl_list_node_t
-gl_carray_set_at (gl_list_t list, size_t position, const void *elt)
+gl_carray_nx_set_at (gl_list_t list, size_t position, const void *elt)
{
size_t count = list->count;
size_t i;
}
static size_t
-gl_carray_indexof (gl_list_t list, const void *elt)
+gl_carray_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index,
+ const void *elt)
{
size_t count = list->count;
- if (count > 0)
+
+ if (!(start_index <= end_index && end_index <= count))
+ /* Invalid arguments. */
+ abort ();
+
+ if (start_index < end_index)
{
gl_listelement_equals_fn equals = list->base.equals_fn;
size_t allocated = list->allocated;
size_t i_end;
- i_end = list->offset + list->count;
+ i_end = list->offset + end_index;
if (i_end >= allocated)
- i_end -= allocated;
+ i_end -= allocated;
if (equals != NULL)
- {
- size_t i;
-
- for (i = list->offset;;)
- {
- if (equals (elt, list->elements[i]))
- return (i >= list->offset ? i : i + allocated) - list->offset;
- i++;
- if (i == allocated)
- i = 0;
- if (i == i_end)
- break;
- }
- }
+ {
+ size_t i;
+
+ i = list->offset + start_index;
+ if (i >= allocated) /* can only happen if start_index > 0 */
+ i -= allocated;
+
+ for (;;)
+ {
+ if (equals (elt, list->elements[i]))
+ return (i >= list->offset ? i : i + allocated) - list->offset;
+ i++;
+ if (i == allocated)
+ i = 0;
+ if (i == i_end)
+ break;
+ }
+ }
else
- {
- size_t i;
-
- for (i = list->offset;;)
- {
- if (elt == list->elements[i])
- return (i >= list->offset ? i : i + allocated) - list->offset;
- i++;
- if (i == allocated)
- i = 0;
- if (i == i_end)
- break;
- }
- }
+ {
+ size_t i;
+
+ i = list->offset + start_index;
+ if (i >= allocated) /* can only happen if start_index > 0 */
+ i -= allocated;
+
+ for (;;)
+ {
+ if (elt == list->elements[i])
+ return (i >= list->offset ? i : i + allocated) - list->offset;
+ i++;
+ if (i == allocated)
+ i = 0;
+ if (i == i_end)
+ break;
+ }
+ }
}
return (size_t)(-1);
}
static gl_list_node_t
-gl_carray_search (gl_list_t list, const void *elt)
+gl_carray_search_from_to (gl_list_t list, size_t start_index, size_t end_index,
+ const void *elt)
{
- size_t index = gl_carray_indexof (list, elt);
+ size_t index = gl_carray_indexof_from_to (list, start_index, end_index, elt);
return INDEX_TO_NODE (index);
}
-/* Ensure that list->allocated > list->count. */
-static void
+/* Ensure that list->allocated > list->count.
+ Return 0 upon success, -1 upon out-of-memory. */
+static int
grow (gl_list_t list)
{
size_t new_allocated;
memory_size = xtimes (new_allocated, sizeof (const void *));
if (size_overflow_p (memory_size))
/* Overflow, would lead to out of memory. */
- xalloc_die ();
+ return -1;
if (list->offset > 0 && list->count > 0)
{
- memory = (const void **) xmalloc (memory_size);
+ memory = (const void **) malloc (memory_size);
if (memory == NULL)
- /* Out of memory. */
- xalloc_die ();
+ /* Out of memory. */
+ return -1;
if (list->offset + list->count > list->allocated)
- {
- memcpy (memory, &list->elements[list->offset],
- (list->allocated - list->offset) * sizeof (const void *));
- memcpy (memory + (list->allocated - list->offset), list->elements,
- (list->offset + list->count - list->allocated)
- * sizeof (const void *));
-
- }
+ {
+ memcpy (memory, &list->elements[list->offset],
+ (list->allocated - list->offset) * sizeof (const void *));
+ memcpy (memory + (list->allocated - list->offset), list->elements,
+ (list->offset + list->count - list->allocated)
+ * sizeof (const void *));
+
+ }
else
- memcpy (memory, &list->elements[list->offset],
- list->count * sizeof (const void *));
+ memcpy (memory, &list->elements[list->offset],
+ list->count * sizeof (const void *));
if (list->elements != NULL)
- free (list->elements);
+ free (list->elements);
}
else
{
- memory = (const void **) xrealloc (list->elements, memory_size);
+ memory = (const void **) realloc (list->elements, memory_size);
if (memory == NULL)
- /* Out of memory. */
- xalloc_die ();
+ /* Out of memory. */
+ return -1;
}
list->elements = memory;
list->offset = 0;
list->allocated = new_allocated;
+ return 0;
}
static gl_list_node_t
-gl_carray_add_first (gl_list_t list, const void *elt)
+gl_carray_nx_add_first (gl_list_t list, const void *elt)
{
size_t count = list->count;
if (count == list->allocated)
- grow (list);
+ if (grow (list) < 0)
+ return NULL;
list->offset = (list->offset == 0 ? list->allocated : list->offset) - 1;
list->elements[list->offset] = elt;
list->count = count + 1;
}
static gl_list_node_t
-gl_carray_add_last (gl_list_t list, const void *elt)
+gl_carray_nx_add_last (gl_list_t list, const void *elt)
{
size_t count = list->count;
size_t i;
if (count == list->allocated)
- grow (list);
+ if (grow (list) < 0)
+ return NULL;
i = list->offset + count;
if (i >= list->allocated)
i -= list->allocated;
}
static gl_list_node_t
-gl_carray_add_at (gl_list_t list, size_t position, const void *elt)
+gl_carray_nx_add_at (gl_list_t list, size_t position, const void *elt)
{
size_t count = list->count;
const void **elements;
/* Invalid argument. */
abort ();
if (count == list->allocated)
- grow (list);
+ if (grow (list) < 0)
+ return NULL;
elements = list->elements;
if (position <= (count / 2))
{
i2 = list->offset + position;
if (i2 >= list->allocated)
- {
- /* Here we must have list->offset > 0, hence list->allocated > 0. */
- size_t i1 = list->allocated - 1;
- i2 -= list->allocated;
- for (i = list->offset; i < i1; i++)
- elements[i] = elements[i + 1];
- elements[i1] = elements[0];
- for (i = 0; i < i2; i++)
- elements[i] = elements[i + 1];
- }
+ {
+ /* Here we must have list->offset > 0, hence list->allocated > 0. */
+ size_t i1 = list->allocated - 1;
+ i2 -= list->allocated;
+ for (i = list->offset; i < i1; i++)
+ elements[i] = elements[i + 1];
+ elements[i1] = elements[0];
+ for (i = 0; i < i2; i++)
+ elements[i] = elements[i + 1];
+ }
else
- {
- for (i = list->offset; i < i2; i++)
- elements[i] = elements[i + 1];
- }
+ {
+ for (i = list->offset; i < i2; i++)
+ elements[i] = elements[i + 1];
+ }
elements[i2] = elt;
}
else
i1 = list->offset + position;
i3 = list->offset + count;
if (i1 >= list->allocated)
- {
- i1 -= list->allocated;
- i3 -= list->allocated;
- for (i = i3; i > i1; i--)
- elements[i] = elements[i - 1];
- }
+ {
+ i1 -= list->allocated;
+ i3 -= list->allocated;
+ for (i = i3; i > i1; i--)
+ elements[i] = elements[i - 1];
+ }
else if (i3 >= list->allocated)
- {
- /* Here we must have list->offset > 0, hence list->allocated > 0. */
- size_t i2 = list->allocated - 1;
- i3 -= list->allocated;
- for (i = i3; i > 0; i--)
- elements[i] = elements[i - 1];
- elements[0] = elements[i2];
- for (i = i2; i > i1; i--)
- elements[i] = elements[i - 1];
- }
+ {
+ /* Here we must have list->offset > 0, hence list->allocated > 0. */
+ size_t i2 = list->allocated - 1;
+ i3 -= list->allocated;
+ for (i = i3; i > 0; i--)
+ elements[i] = elements[i - 1];
+ elements[0] = elements[i2];
+ for (i = i2; i > i1; i--)
+ elements[i] = elements[i - 1];
+ }
else
- {
- for (i = i3; i > i1; i--)
- elements[i] = elements[i - 1];
- }
+ {
+ for (i = i3; i > i1; i--)
+ elements[i] = elements[i - 1];
+ }
elements[i1] = elt;
}
list->count = count + 1;
}
static gl_list_node_t
-gl_carray_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
+gl_carray_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
size_t count = list->count;
uintptr_t index = NODE_TO_INDEX (node);
if (!(index < count))
/* Invalid argument. */
abort ();
- return gl_carray_add_at (list, index, elt);
+ return gl_carray_nx_add_at (list, index, elt);
}
static gl_list_node_t
-gl_carray_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
+gl_carray_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
size_t count = list->count;
uintptr_t index = NODE_TO_INDEX (node);
if (!(index < count))
/* Invalid argument. */
abort ();
- return gl_carray_add_at (list, index + 1, elt);
+ return gl_carray_nx_add_at (list, index + 1, elt);
}
static bool
i0 = list->offset;
i2 = list->offset + position;
if (i2 >= list->allocated)
- {
- /* Here we must have list->offset > 0, hence list->allocated > 0. */
- size_t i1 = list->allocated - 1;
- i2 -= list->allocated;
- for (i = i2; i > 0; i--)
- elements[i] = elements[i - 1];
- elements[0] = elements[i1];
- for (i = i1; i > i0; i--)
- elements[i] = elements[i - 1];
- }
+ {
+ /* Here we must have list->offset > 0, hence list->allocated > 0. */
+ size_t i1 = list->allocated - 1;
+ i2 -= list->allocated;
+ if (list->base.dispose_fn != NULL)
+ list->base.dispose_fn (elements[i2]);
+ for (i = i2; i > 0; i--)
+ elements[i] = elements[i - 1];
+ elements[0] = elements[i1];
+ for (i = i1; i > i0; i--)
+ elements[i] = elements[i - 1];
+ }
else
- {
- for (i = i2; i > i0; i--)
- elements[i] = elements[i - 1];
- }
+ {
+ if (list->base.dispose_fn != NULL)
+ list->base.dispose_fn (elements[i2]);
+ for (i = i2; i > i0; i--)
+ elements[i] = elements[i - 1];
+ }
i0++;
list->offset = (i0 == list->allocated ? 0 : i0);
i1 = list->offset + position;
i3 = list->offset + count - 1;
if (i1 >= list->allocated)
- {
- i1 -= list->allocated;
- i3 -= list->allocated;
- for (i = i1; i < i3; i++)
- elements[i] = elements[i + 1];
- }
+ {
+ i1 -= list->allocated;
+ i3 -= list->allocated;
+ if (list->base.dispose_fn != NULL)
+ list->base.dispose_fn (elements[i1]);
+ for (i = i1; i < i3; i++)
+ elements[i] = elements[i + 1];
+ }
else if (i3 >= list->allocated)
- {
- /* Here we must have list->offset > 0, hence list->allocated > 0. */
- size_t i2 = list->allocated - 1;
- i3 -= list->allocated;
- for (i = i1; i < i2; i++)
- elements[i] = elements[i + 1];
- elements[i2] = elements[0];
- for (i = 0; i < i3; i++)
- elements[i] = elements[i + 1];
- }
+ {
+ /* Here we must have list->offset > 0, hence list->allocated > 0. */
+ size_t i2 = list->allocated - 1;
+ i3 -= list->allocated;
+ if (list->base.dispose_fn != NULL)
+ list->base.dispose_fn (elements[i1]);
+ for (i = i1; i < i2; i++)
+ elements[i] = elements[i + 1];
+ elements[i2] = elements[0];
+ for (i = 0; i < i3; i++)
+ elements[i] = elements[i + 1];
+ }
else
- {
- for (i = i1; i < i3; i++)
- elements[i] = elements[i + 1];
- }
+ {
+ if (list->base.dispose_fn != NULL)
+ list->base.dispose_fn (elements[i1]);
+ for (i = i1; i < i3; i++)
+ elements[i] = elements[i + 1];
+ }
}
list->count = count - 1;
return true;
static bool
gl_carray_remove (gl_list_t list, const void *elt)
{
- size_t position = gl_carray_indexof (list, elt);
+ size_t position = gl_carray_indexof_from_to (list, 0, list->count, elt);
if (position == (size_t)(-1))
return false;
else
gl_carray_list_free (gl_list_t list)
{
if (list->elements != NULL)
- free (list->elements);
+ {
+ if (list->base.dispose_fn != NULL)
+ {
+ size_t count = list->count;
+
+ if (count > 0)
+ {
+ gl_listelement_dispose_fn dispose = list->base.dispose_fn;
+ const void **elements = list->elements;
+ size_t i1 = list->offset;
+ size_t i3 = list->offset + count - 1;
+
+ if (i3 >= list->allocated)
+ {
+ /* Here we must have list->offset > 0, hence
+ list->allocated > 0. */
+ size_t i2 = list->allocated - 1;
+ size_t i;
+
+ i3 -= list->allocated;
+ for (i = i1; i <= i2; i++)
+ dispose (elements[i]);
+ for (i = 0; i <= i3; i++)
+ dispose (elements[i]);
+ }
+ else
+ {
+ size_t i;
+
+ for (i = i1; i <= i3; i++)
+ dispose (elements[i]);
+ }
+ }
+ }
+ free (list->elements);
+ }
free (list);
}
result.count = list->count;
result.i = 0;
result.j = list->count;
+#ifdef lint
+ result.p = 0;
+ result.q = 0;
+#endif
return result;
}
result.count = list->count;
result.i = start_index;
result.j = end_index;
+#ifdef lint
+ result.p = 0;
+ result.q = 0;
+#endif
return result;
}
static bool
gl_carray_iterator_next (gl_list_iterator_t *iterator,
- const void **eltp, gl_list_node_t *nodep)
+ const void **eltp, gl_list_node_t *nodep)
{
gl_list_t list = iterator->list;
if (iterator->count != list->count)
{
if (iterator->count != list->count + 1)
- /* Concurrent modifications were done on the list. */
- abort ();
+ /* Concurrent modifications were done on the list. */
+ abort ();
/* The last returned element was removed. */
iterator->count--;
iterator->i--;
{
size_t i = list->offset + iterator->i;
if (i >= list->allocated)
- i -= list->allocated;
+ i -= list->allocated;
*eltp = list->elements[i];
if (nodep != NULL)
- *nodep = INDEX_TO_NODE (iterator->i);
+ *nodep = INDEX_TO_NODE (iterator->i);
iterator->i++;
return true;
}
/* ---------------------- Sorted gl_list_t Data Type ---------------------- */
static size_t
-gl_carray_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar,
- const void *elt)
+gl_carray_sortedlist_indexof_from_to (gl_list_t list,
+ gl_listelement_compar_fn compar,
+ size_t low, size_t high,
+ const void *elt)
{
- size_t count = list->count;
-
- if (count > 0)
+ if (!(low <= high && high <= list->count))
+ /* Invalid arguments. */
+ abort ();
+ if (low < high)
{
- size_t low = 0;
- size_t high = count;
-
/* At each loop iteration, low < high; for indices < low the values
- are smaller than ELT; for indices >= high the values are greater
- than ELT. So, if the element occurs in the list, is at
- low <= position < high. */
+ are smaller than ELT; for indices >= high the values are greater
+ than ELT. So, if the element occurs in the list, it is at
+ low <= position < high. */
do
- {
- size_t mid = low + (high - low) / 2; /* low <= mid < high */
- size_t i_mid;
- int cmp;
-
- i_mid = list->offset + mid;
- if (i_mid >= list->allocated)
- i_mid -= list->allocated;
-
- cmp = compar (list->elements[i_mid], elt);
-
- if (cmp < 0)
- low = mid + 1;
- else if (cmp > 0)
- high = mid;
- else /* cmp == 0 */
- {
- /* We have an element equal to ELT at index MID. But we need
- the minimal such index. */
- high = mid;
- /* At each loop iteration, low <= high and
- compar (list->elements[i_high], elt) == 0,
- and we know that the first occurrence of the element is at
- low <= position <= high. */
- while (low < high)
- {
- size_t mid2 = low + (high - low) / 2; /* low <= mid < high */
- size_t i_mid2;
- int cmp2;
-
- i_mid2 = list->offset + mid2;
- if (i_mid2 >= list->allocated)
- i_mid2 -= list->allocated;
-
- cmp2 = compar (list->elements[i_mid2], elt);
-
- if (cmp2 < 0)
- low = mid2 + 1;
- else if (cmp2 > 0)
- /* The list was not sorted. */
- abort ();
- else /* cmp2 == 0 */
- {
- if (mid2 == low)
- break;
- high = mid2 - 1;
- }
- }
- return low;
- }
- }
+ {
+ size_t mid = low + (high - low) / 2; /* low <= mid < high */
+ size_t i_mid;
+ int cmp;
+
+ i_mid = list->offset + mid;
+ if (i_mid >= list->allocated)
+ i_mid -= list->allocated;
+
+ cmp = compar (list->elements[i_mid], elt);
+
+ if (cmp < 0)
+ low = mid + 1;
+ else if (cmp > 0)
+ high = mid;
+ else /* cmp == 0 */
+ {
+ /* We have an element equal to ELT at index MID. But we need
+ the minimal such index. */
+ high = mid;
+ /* At each loop iteration, low <= high and
+ compar (list->elements[i_high], elt) == 0,
+ and we know that the first occurrence of the element is at
+ low <= position <= high. */
+ while (low < high)
+ {
+ size_t mid2 = low + (high - low) / 2; /* low <= mid2 < high */
+ size_t i_mid2;
+ int cmp2;
+
+ i_mid2 = list->offset + mid2;
+ if (i_mid2 >= list->allocated)
+ i_mid2 -= list->allocated;
+
+ cmp2 = compar (list->elements[i_mid2], elt);
+
+ if (cmp2 < 0)
+ low = mid2 + 1;
+ else if (cmp2 > 0)
+ /* The list was not sorted. */
+ abort ();
+ else /* cmp2 == 0 */
+ {
+ if (mid2 == low)
+ break;
+ high = mid2 - 1;
+ }
+ }
+ return low;
+ }
+ }
while (low < high);
/* Here low == high. */
}
return (size_t)(-1);
}
+static size_t
+gl_carray_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ return gl_carray_sortedlist_indexof_from_to (list, compar, 0, list->count,
+ elt);
+}
+
+static gl_list_node_t
+gl_carray_sortedlist_search_from_to (gl_list_t list,
+ gl_listelement_compar_fn compar,
+ size_t low, size_t high,
+ const void *elt)
+{
+ size_t index =
+ gl_carray_sortedlist_indexof_from_to (list, compar, low, high, elt);
+ return INDEX_TO_NODE (index);
+}
+
static gl_list_node_t
gl_carray_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar,
- const void *elt)
+ const void *elt)
{
- size_t index = gl_carray_sortedlist_indexof (list, compar, elt);
+ size_t index =
+ gl_carray_sortedlist_indexof_from_to (list, compar, 0, list->count, elt);
return INDEX_TO_NODE (index);
}
static gl_list_node_t
-gl_carray_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
- const void *elt)
+gl_carray_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
{
size_t count = list->count;
size_t low = 0;
i_mid = list->offset + mid;
if (i_mid >= list->allocated)
- i_mid -= list->allocated;
+ i_mid -= list->allocated;
cmp = compar (list->elements[i_mid], elt);
if (cmp < 0)
- low = mid + 1;
+ low = mid + 1;
else if (cmp > 0)
- high = mid;
+ high = mid;
else /* cmp == 0 */
- {
- low = mid;
- break;
- }
+ {
+ low = mid;
+ break;
+ }
}
- return gl_carray_add_at (list, low, elt);
+ return gl_carray_nx_add_at (list, low, elt);
}
static bool
gl_carray_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar,
- const void *elt)
+ const void *elt)
{
size_t index = gl_carray_sortedlist_indexof (list, compar, elt);
if (index == (size_t)(-1))
const struct gl_list_implementation gl_carray_list_implementation =
{
- gl_carray_create_empty,
- gl_carray_create,
+ gl_carray_nx_create_empty,
+ gl_carray_nx_create,
gl_carray_size,
gl_carray_node_value,
+ gl_carray_node_nx_set_value,
gl_carray_next_node,
gl_carray_previous_node,
gl_carray_get_at,
- gl_carray_set_at,
- gl_carray_search,
- gl_carray_indexof,
- gl_carray_add_first,
- gl_carray_add_last,
- gl_carray_add_before,
- gl_carray_add_after,
- gl_carray_add_at,
+ gl_carray_nx_set_at,
+ gl_carray_search_from_to,
+ gl_carray_indexof_from_to,
+ gl_carray_nx_add_first,
+ gl_carray_nx_add_last,
+ gl_carray_nx_add_before,
+ gl_carray_nx_add_after,
+ gl_carray_nx_add_at,
gl_carray_remove_node,
gl_carray_remove_at,
gl_carray_remove,
gl_carray_iterator_next,
gl_carray_iterator_free,
gl_carray_sortedlist_search,
+ gl_carray_sortedlist_search_from_to,
gl_carray_sortedlist_indexof,
- gl_carray_sortedlist_add,
+ gl_carray_sortedlist_indexof_from_to,
+ gl_carray_sortedlist_nx_add,
gl_carray_sortedlist_remove
};