#include "gl_anyhash_list2.h"
/* Resize the hash table if needed, after list->count was incremented. */
-static inline void
+static void
hash_resize_after_add (gl_list_t list)
{
size_t count = list->count;
}
/* Add a node to the hash table structure. */
-static inline void
+static void
add_to_bucket (gl_list_t list, gl_list_node_t node)
{
size_t bucket = node->h.hashcode % list->table_size;
#define add_to_bucket(list,node) ((add_to_bucket) (list, node), 0)
/* Remove a node from the hash table structure. */
-static inline void
+static void
remove_from_bucket (gl_list_t list, gl_list_node_t node)
{
size_t bucket = node->h.hashcode % list->table_size;