}
int
-glthread_lock_lock (gl_lock_t *lock)
+glthread_lock_lock_func (gl_lock_t *lock)
{
if (!lock->guard.done)
{
}
int
-glthread_lock_unlock (gl_lock_t *lock)
+glthread_lock_unlock_func (gl_lock_t *lock)
{
if (!lock->guard.done)
return EINVAL;
}
int
-glthread_lock_destroy (gl_lock_t *lock)
+glthread_lock_destroy_func (gl_lock_t *lock)
{
if (!lock->guard.done)
return EINVAL;
}
int
-glthread_rwlock_rdlock (gl_rwlock_t *lock)
+glthread_rwlock_rdlock_func (gl_rwlock_t *lock)
{
if (!lock->guard.done)
{
}
int
-glthread_rwlock_wrlock (gl_rwlock_t *lock)
+glthread_rwlock_wrlock_func (gl_rwlock_t *lock)
{
if (!lock->guard.done)
{
}
int
-glthread_rwlock_unlock (gl_rwlock_t *lock)
+glthread_rwlock_unlock_func (gl_rwlock_t *lock)
{
if (!lock->guard.done)
return EINVAL;
}
int
-glthread_rwlock_destroy (gl_rwlock_t *lock)
+glthread_rwlock_destroy_func (gl_rwlock_t *lock)
{
if (!lock->guard.done)
return EINVAL;
}
int
-glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
+glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock)
{
if (!lock->guard.done)
{
}
int
-glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
+glthread_recursive_lock_unlock_func (gl_recursive_lock_t *lock)
{
if (lock->owner != GetCurrentThreadId ())
return EPERM;
}
int
-glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
+glthread_recursive_lock_destroy_func (gl_recursive_lock_t *lock)
{
if (lock->owner != 0)
return EBUSY;