/* Creating and controlling threads.
- Copyright (C) 2005-2011 Free Software Foundation, Inc.
+ Copyright (C) 2005-2014 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software Foundation,
- Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+ along with this program; if not, see <http://www.gnu.org/licenses/>. */
/* Written by Bruno Haible <bruno@clisp.org>, 2005.
Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
#include <config.h>
/* Specification. */
+# define _GLTHREAD_THREAD_INLINE _GL_EXTERN_INLINE
#include "glthread/thread.h"
#include <stdlib.h>
/* ========================================================================= */
-#if USE_WIN32_THREADS
+#if USE_POSIX_THREADS
+
+#include <pthread.h>
+
+#ifdef PTW32_VERSION
+
+const gl_thread_t gl_null_thread /* = { .p = NULL } */;
+
+#endif
+
+#endif
+
+/* ========================================================================= */
+
+#if USE_WINDOWS_THREADS
#include <process.h>
};
/* Return a real HANDLE object for the current thread. */
-static inline HANDLE
+static HANDLE
get_current_thread_handle (void)
{
HANDLE this_handle;