/* Return true if CANDIDATE is a prime number. CANDIDATE should be an odd
number at least equal to 11. */
-static bool
+static bool _GL_ATTRIBUTE_CONST
is_prime (size_t candidate)
{
size_t divisor = 3;
/* Round a given CANDIDATE number up to the nearest prime, and return that
prime. Primes lower than 10 are merely skipped. */
-static size_t
+static size_t _GL_ATTRIBUTE_CONST
next_prime (size_t candidate)
{
/* Skip small primes. */