#include <unistd.h>
#include <stdbool.h>
-#ifndef __attribute__
-# if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 8)
-# define __attribute__(x) /* empty */
-# endif
-#endif
-
-#ifndef ATTRIBUTE_NORETURN
-# define ATTRIBUTE_NORETURN __attribute__ ((__noreturn__))
+#if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 8)
+# define _GL_ATTRIBUTE_NORETURN __attribute__ ((__noreturn__))
+#else
+# define _GL_ATTRIBUTE_NORETURN /* empty */
#endif
#if !HAVE_OPENAT
#endif
-void openat_restore_fail (int) ATTRIBUTE_NORETURN;
-void openat_save_fail (int) ATTRIBUTE_NORETURN;
+void openat_restore_fail (int) _GL_ATTRIBUTE_NORETURN;
+void openat_save_fail (int) _GL_ATTRIBUTE_NORETURN;
/* Using these function names makes application code
slightly more readable than it would be with