/* Implement a trivial subset of POSIX 1003.1-2008 pthread.h.
- Copyright (C) 2009-2012 Free Software Foundation, Inc.
+ Copyright (C) 2009-2014 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software Foundation,
- Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+ along with this program; if not, see <http://www.gnu.org/licenses/>. */
/* Written by Paul Eggert and Glen Lenker. */
#ifndef _@GUARD_PREFIX@_PTHREAD_H_
#define _@GUARD_PREFIX@_PTHREAD_H_
-#include <errno.h>
+#define __need_system_stdlib_h
#include <stdlib.h>
+#undef __need_system_stdlib_h
+
+#include <errno.h>
#include <sched.h>
#include <sys/types.h>
#include <time.h>
+#ifndef _GL_INLINE_HEADER_BEGIN
+ #error "Please include config.h first."
+#endif
+_GL_INLINE_HEADER_BEGIN
+#ifndef _GL_PTHREAD_INLINE
+# define _GL_PTHREAD_INLINE _GL_INLINE
+#endif
+
#if ! @HAVE_PTHREAD_T@
# if !GNULIB_defined_pthread_types
typedef int pthread_t;
know what to do, so that they elicit a compile-time error for
now. */
-static inline int
+_GL_PTHREAD_INLINE int
pthread_cond_destroy (pthread_cond_t *cond)
{
/* COND is never seriously used. */
return 0;
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_cond_init (pthread_cond_t *restrict cond,
pthread_condattr_t const *restrict attr)
{
return 0;
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_cond_signal (pthread_cond_t *cond)
{
/* No threads can currently be blocked on COND. */
return 0;
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_cond_wait (pthread_cond_t *restrict cond,
pthread_mutex_t *restrict mutex)
{
return 0;
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_create (pthread_t *restrict thread,
pthread_attr_t const *restrict attr,
void * (*start_routine) (void*), void *restrict arg)
return EAGAIN;
}
-static inline void
+_GL_PTHREAD_INLINE void
pthread_exit (void *value)
{
/* There is just one thread, so the process exits. */
exit (0);
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_join (pthread_t thread, void **pvalue)
{
/* Properly-written applications never come here. */
return 0;
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_mutexattr_destroy (pthread_mutexattr_t *attr)
{
return 0;
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_mutexattr_init (pthread_mutexattr_t *attr)
{
return 0;
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_mutexattr_settype (pthread_mutexattr_t *attr, int attr_type)
{
return 0;
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_mutex_destroy (pthread_mutex_t *mutex)
{
/* MUTEX is never seriously used. */
return 0;
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_mutex_init (pthread_mutex_t *restrict mutex,
pthread_mutexattr_t const *restrict attr)
{
return 0;
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_mutex_lock (pthread_mutex_t *mutex)
{
/* There is only one thread, so it always gets the lock. This
return 0;
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_mutex_trylock (pthread_mutex_t *mutex)
{
return pthread_mutex_lock (mutex);
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_mutex_unlock (pthread_mutex_t *mutex)
{
/* There is only one thread, so it always unlocks successfully.
typedef pthread_mutex_t pthread_spinlock_t;
-static inline int
+_GL_PTHREAD_INLINE int
pthread_spin_init (pthread_spinlock_t *lock, int pshared)
{
return pthread_mutex_init (lock, NULL);
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_spin_destroy (pthread_spinlock_t *lock)
{
return pthread_mutex_destroy (lock);
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_spin_lock (pthread_spinlock_t *lock)
{
return pthread_mutex_lock (lock);
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_spin_trylock (pthread_spinlock_t *lock)
{
return pthread_mutex_trylock (lock);
}
-static inline int
+_GL_PTHREAD_INLINE int
pthread_spin_unlock (pthread_spinlock_t *lock)
{
return pthread_mutex_unlock (lock);
#endif
+_GL_INLINE_HEADER_END
+
#endif /* _@GUARD_PREFIX@_PTHREAD_H_ */
#endif /* _@GUARD_PREFIX@_PTHREAD_H_ */