Depends-on:
math
extensions
-round [{ test $HAVE_DECL_ROUNDL = 0 || test $REPLACE_ROUNDL = 1; } && test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 1]
-float [{ test $HAVE_DECL_ROUNDL = 0 || test $REPLACE_ROUNDL = 1; } && test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 0]
+round [{ test $HAVE_ROUNDL = 0 || test $REPLACE_ROUNDL = 1; } && test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 1]
+float [{ test $HAVE_ROUNDL = 0 || test $REPLACE_ROUNDL = 1; } && test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 0]
configure.ac:
gl_FUNC_ROUNDL
-if test $HAVE_DECL_ROUNDL = 0 || test $REPLACE_ROUNDL = 1; then
+if test $HAVE_ROUNDL = 0 || test $REPLACE_ROUNDL = 1; then
AC_LIBOBJ([roundl])
fi
gl_MATH_MODULE_INDICATOR([roundl])