Depends-on:
math
extensions
-float [test $HAVE_SINL = 0]
-isnanl [test $HAVE_SINL = 0]
-floor [test $HAVE_SINL = 0]
-floorl [test $HAVE_SINL = 0]
+sin [test $HAVE_SINL = 0 && test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 1]
+float [test $HAVE_SINL = 0 && test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 0]
+isnanl [test $HAVE_SINL = 0 && test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 0]
+floor [test $HAVE_SINL = 0 && test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 0]
+floorl [test $HAVE_SINL = 0 && test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 0]
configure.ac:
gl_FUNC_SINL
if test $HAVE_SINL = 0; then
AC_LIBOBJ([sinl])
- AC_LIBOBJ([sincosl])
- AC_LIBOBJ([trigl])
+ if test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 0; then
+ AC_LIBOBJ([sincosl])
+ AC_LIBOBJ([trigl])
+ fi
fi
gl_MATH_MODULE_INDICATOR([sinl])