socket() function: create a socket.
Files:
-lib/winsock.c
+lib/socket.c
+lib/w32sock.h
Depends-on:
sys_socket
-errno
+errno [test "$ac_cv_header_winsock2_h" = yes]
+sockets [test "$ac_cv_header_winsock2_h" = yes]
configure.ac:
AC_REQUIRE([gl_HEADER_SYS_SOCKET])
if test "$ac_cv_header_winsock2_h" = yes; then
- AC_LIBOBJ([winsock])
+ AC_LIBOBJ([socket])
+fi
+# When this module is used, sockets may actually occur as file descriptors,
+# hence it is worth warning if the modules 'close' and 'ioctl' are not used.
+m4_ifdef([gl_UNISTD_H_DEFAULTS], [AC_REQUIRE([gl_UNISTD_H_DEFAULTS])])
+m4_ifdef([gl_SYS_IOCTL_H_DEFAULTS], [AC_REQUIRE([gl_SYS_IOCTL_H_DEFAULTS])])
+AC_REQUIRE([gl_PREREQ_SYS_H_WINSOCK2])
+if test "$ac_cv_header_winsock2_h" = yes; then
+ UNISTD_H_HAVE_WINSOCK2_H_AND_USE_SOCKETS=1
+ SYS_IOCTL_H_HAVE_WINSOCK2_H_AND_USE_SOCKETS=1
fi
gl_SYS_SOCKET_MODULE_INDICATOR([socket])