contents[i] = RANDOM_OBJECT ();
/* Create list1. */
- list1 = gl_list_create (GL_ARRAY_LIST, NULL, NULL, true,
+ list1 = gl_list_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
initial_size, contents);
/* Create list2. */
- list2 = gl_list_create_empty (GL_AVLTREE_LIST, NULL, NULL, true);
+ list2 = gl_list_create_empty (GL_AVLTREE_LIST, NULL, NULL, NULL, true);
for (i = 0; i < initial_size; i++)
gl_list_add_last (list2, contents[i]);
/* Create list3. */
- list3 = gl_list_create (GL_AVLTREE_LIST, NULL, NULL, true,
+ list3 = gl_list_create (GL_AVLTREE_LIST, NULL, NULL, NULL, true,
initial_size, contents);
check_all (list1, list2, list3);