/* Test of sequential list data type implementation.
- Copyright (C) 2006-2007 Free Software Foundation, Inc.
+ Copyright (C) 2006-2008 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
- This program is free software; you can redistribute it and/or modify
+ This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
- any later version.
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software Foundation,
- Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
+#include <config.h>
#include "gl_avltree_list.h"
+#include <stdio.h>
#include <stdlib.h>
#include "gl_array_list.h"
};
#define SIZEOF(array) (sizeof (array) / sizeof (array[0]))
-#define ASSERT(condition) if (!(condition)) abort ()
+#define ASSERT(expr) \
+ do \
+ { \
+ if (!(expr)) \
+ { \
+ fprintf (stderr, "%s:%d: assertion failed\n", __FILE__, __LINE__); \
+ fflush (stderr); \
+ abort (); \
+ } \
+ } \
+ while (0)
#define RANDOM(n) (rand () % (n))
#define RANDOM_OBJECT() objects[RANDOM (SIZEOF (objects))]
contents[i] = RANDOM_OBJECT ();
/* Create list1. */
- list1 = gl_list_create (GL_ARRAY_LIST, NULL, NULL, true,
+ list1 = gl_list_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
initial_size, contents);
/* Create list2. */
- list2 = gl_list_create_empty (GL_AVLTREE_LIST, NULL, NULL, true);
+ list2 = gl_list_create_empty (GL_AVLTREE_LIST, NULL, NULL, NULL, true);
for (i = 0; i < initial_size; i++)
gl_list_add_last (list2, contents[i]);
/* Create list3. */
- list3 = gl_list_create (GL_AVLTREE_LIST, NULL, NULL, true,
+ list3 = gl_list_create (GL_AVLTREE_LIST, NULL, NULL, NULL, true,
initial_size, contents);
check_all (list1, list2, list3);