/* Create list1. */
list1 = gl_list_create (GL_ARRAY_LIST,
- string_equals, string_hash, true,
+ string_equals, string_hash, NULL, true,
initial_size, contents);
/* Create list2. */
list2 = gl_list_create_empty (GL_AVLTREEHASH_LIST,
- string_equals, string_hash, true);
+ string_equals, string_hash, NULL, true);
for (i = 0; i < initial_size; i++)
gl_list_add_last (list2, contents[i]);
/* Create list3. */
list3 = gl_list_create (GL_AVLTREEHASH_LIST,
- string_equals, string_hash, true,
+ string_equals, string_hash, NULL, true,
initial_size, contents);
check_all (list1, list2, list3);