{
/* Zero. */
ASSERT (round (0.0) == 0.0);
+ ASSERT (!signbit (round (0.0)));
ASSERT (round (minus_zerod) == 0.0);
+ ASSERT (!!signbit (minus_zerod) == !!signbit (round (minus_zerod)));
/* Positive numbers. */
ASSERT (round (0.3) == 0.0);
ASSERT (round (0.5) == 1.0);