/* Test of thread-local storage in multithreaded situations.
- Copyright (C) 2005 Free Software Foundation, Inc.
+ Copyright (C) 2005, 2008-2010 Free Software Foundation, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <stdlib.h>
#include <string.h>
-#include "tls.h"
+#include "glthread/tls.h"
+#include "glthread/thread.h"
+#include "glthread/yield.h"
#if ENABLE_DEBUGGING
# define dbgprintf printf
# define dbgprintf if (0) printf
#endif
-#if TEST_POSIX_THREADS
-# include <pthread.h>
-# include <sched.h>
-typedef pthread_t gl_thread_t;
-static inline gl_thread_t gl_thread_create (void * (*func) (void *), void *arg)
-{
- pthread_t thread;
- if (pthread_create (&thread, NULL, func, arg) != 0)
- abort ();
- return thread;
-}
-static inline void gl_thread_join (gl_thread_t thread)
-{
- void *retval;
- if (pthread_join (thread, &retval) != 0)
- abort ();
-}
-static inline void gl_thread_yield (void)
-{
- sched_yield ();
-}
-static inline void * gl_thread_self (void)
-{
- return (void *) pthread_self ();
-}
-#endif
-#if TEST_PTH_THREADS
-# include <pth.h>
-typedef pth_t gl_thread_t;
-static inline gl_thread_t gl_thread_create (void * (*func) (void *), void *arg)
-{
- pth_t thread = pth_spawn (NULL, func, arg);
- if (thread == NULL)
- abort ();
- return thread;
-}
-static inline void gl_thread_join (gl_thread_t thread)
-{
- if (!pth_join (thread, NULL))
- abort ();
-}
-static inline void gl_thread_yield (void)
-{
- pth_yield (NULL);
-}
-static inline void * gl_thread_self (void)
-{
- return pth_self ();
-}
-#endif
-#if TEST_SOLARIS_THREADS
-# include <thread.h>
-typedef thread_t gl_thread_t;
-static inline gl_thread_t gl_thread_create (void * (*func) (void *), void *arg)
-{
- thread_t thread;
- if (thr_create (NULL, 0, func, arg, 0, &thread) != 0)
- abort ();
- return thread;
-}
-static inline void gl_thread_join (gl_thread_t thread)
-{
- void *retval;
- if (thr_join (thread, NULL, &retval) != 0)
- abort ();
-}
-static inline void gl_thread_yield (void)
-{
- thr_yield ();
-}
-static inline void * gl_thread_self (void)
-{
- return (void *) thr_self ();
-}
-#endif
-#if TEST_WIN32_THREADS
-# include <windows.h>
-typedef HANDLE gl_thread_t;
-/* Use a wrapper function, instead of adding WINAPI through a cast. */
-struct wrapper_args { void * (*func) (void *); void *arg; };
-static DWORD WINAPI wrapper_func (void *varg)
-{
- struct wrapper_args *warg = (struct wrapper_args *)varg;
- void * (*func) (void *) = warg->func;
- void *arg = warg->arg;
- free (warg);
- func (arg);
- return 0;
-}
-static inline gl_thread_t gl_thread_create (void * (*func) (void *), void *arg)
-{
- struct wrapper_args *warg =
- (struct wrapper_args *) malloc (sizeof (struct wrapper_args));
- if (warg == NULL)
- abort ();
- warg->func = func;
- warg->arg = arg;
- {
- DWORD thread_id;
- HANDLE thread =
- CreateThread (NULL, 100000, wrapper_func, warg, 0, &thread_id);
- if (thread == NULL)
- abort ();
- return thread;
- }
-}
-static inline void gl_thread_join (gl_thread_t thread)
-{
- if (WaitForSingleObject (thread, INFINITE) == WAIT_FAILED)
- abort ();
- if (!CloseHandle (thread))
- abort ();
-}
-static inline void gl_thread_yield (void)
-{
- Sleep (0);
-}
-static inline void * gl_thread_self (void)
-{
- return (void *) GetCurrentThreadId ();
-}
-#endif
#if EXPLICIT_YIELD
# define yield() gl_thread_yield ()
#else
yield ();
}
+
+/* ----------------------- Test thread-local storage ----------------------- */
+
#define KEYS_COUNT 4
static gl_tls_key_t mykeys[KEYS_COUNT];
/* Initialize the per-thread storage. */
for (i = 0; i < KEYS_COUNT; i++)
{
- values[i] = (((unsigned int) rand() >> 3) % 1000000) * THREAD_COUNT + id;
+ values[i] = (((unsigned int) rand () >> 3) % 1000000) * THREAD_COUNT + id;
/* Hopefully no arithmetic overflow. */
if ((values[i] % THREAD_COUNT) != id)
- abort ();
+ abort ();
}
perhaps_yield ();
for (repeat = REPEAT_COUNT; repeat > 0; repeat--)
{
dbgprintf ("Worker %p doing value swapping\n", gl_thread_self ());
- i = ((unsigned int) rand() >> 3) % KEYS_COUNT;
- j = ((unsigned int) rand() >> 3) % KEYS_COUNT;
+ i = ((unsigned int) rand () >> 3) % KEYS_COUNT;
+ j = ((unsigned int) rand () >> 3) % KEYS_COUNT;
if (i != j)
- {
- void *vi = gl_tls_get (mykeys[i]);
- void *vj = gl_tls_get (mykeys[j]);
+ {
+ void *vi = gl_tls_get (mykeys[i]);
+ void *vj = gl_tls_get (mykeys[j]);
- gl_tls_set (mykeys[i], vj);
- gl_tls_set (mykeys[j], vi);
- }
+ gl_tls_set (mykeys[i], vj);
+ gl_tls_set (mykeys[j], vi);
+ }
perhaps_yield ();
}
return NULL;
}
-void
+static void
test_tls (void)
{
int pass, i;
gl_thread_t threads[THREAD_COUNT];
if (pass == 0)
- for (i = 0; i < KEYS_COUNT; i++)
- gl_tls_key_init (mykeys[i], free);
+ for (i = 0; i < KEYS_COUNT; i++)
+ gl_tls_key_init (mykeys[i], free);
else
- for (i = KEYS_COUNT - 1; i >= 0; i--)
- gl_tls_key_init (mykeys[i], free);
+ for (i = KEYS_COUNT - 1; i >= 0; i--)
+ gl_tls_key_init (mykeys[i], free);
/* Spawn the threads. */
for (i = 0; i < THREAD_COUNT; i++)
- threads[i] = gl_thread_create (worker_thread, NULL);
+ threads[i] = gl_thread_create (worker_thread, NULL);
/* Wait for the threads to terminate. */
for (i = 0; i < THREAD_COUNT; i++)
- gl_thread_join (threads[i]);
+ gl_thread_join (threads[i], NULL);
for (i = 0; i < KEYS_COUNT; i++)
- gl_tls_key_destroy (mykeys[i]);
+ gl_tls_key_destroy (mykeys[i]);
}
}
+
+/* -------------------------------------------------------------------------- */
+
int
main ()
{
/* No multithreading available. */
+#include <stdio.h>
+
int
main ()
{
+ fputs ("Skipping test: multithreading not enabled\n", stderr);
return 77;
}