X-Git-Url: http://erislabs.net/gitweb/?a=blobdiff_plain;ds=sidebyside;f=lib%2Fglthread%2Flock.c;h=81908f0c9bbb57ef3991e41c40dd3b307a57e68c;hb=9e801adc214e131c6ea4c667407f54aa62888913;hp=487d23d0543d6c9825649865892f05bb2f2548f9;hpb=96ee65902e40c618aa07b6652152ecd5674815f2;p=gnulib.git diff --git a/lib/glthread/lock.c b/lib/glthread/lock.c index 487d23d05..81908f0c9 100644 --- a/lib/glthread/lock.c +++ b/lib/glthread/lock.c @@ -1,5 +1,5 @@ /* Locking in multithreaded situations. - Copyright (C) 2005-2008 Free Software Foundation, Inc. + Copyright (C) 2005-2013 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -12,8 +12,7 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software Foundation, - Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ + along with this program; if not, see . */ /* Written by Bruno Haible , 2005. Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, @@ -56,19 +55,19 @@ glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock) err = pthread_mutex_lock (&lock->guard); if (err != 0) - return err; + return err; if (!lock->initialized) - { - err = glthread_rwlock_init_multithreaded (lock); - if (err != 0) - { - pthread_mutex_unlock (&lock->guard); - return err; - } - } + { + err = glthread_rwlock_init_multithreaded (lock); + if (err != 0) + { + pthread_mutex_unlock (&lock->guard); + return err; + } + } err = pthread_mutex_unlock (&lock->guard); if (err != 0) - return err; + return err; } return pthread_rwlock_rdlock (&lock->rwlock); } @@ -82,19 +81,19 @@ glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock) err = pthread_mutex_lock (&lock->guard); if (err != 0) - return err; + return err; if (!lock->initialized) - { - err = glthread_rwlock_init_multithreaded (lock); - if (err != 0) - { - pthread_mutex_unlock (&lock->guard); - return err; - } - } + { + err = glthread_rwlock_init_multithreaded (lock); + if (err != 0) + { + pthread_mutex_unlock (&lock->guard); + return err; + } + } err = pthread_mutex_unlock (&lock->guard); if (err != 0) - return err; + return err; } return pthread_rwlock_wrlock (&lock->rwlock); } @@ -161,13 +160,13 @@ glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock) while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0)) { /* This thread has to wait for a while. Enqueue it among the - waiting_readers. */ + waiting_readers. */ err = pthread_cond_wait (&lock->waiting_readers, &lock->lock); if (err != 0) - { - pthread_mutex_unlock (&lock->lock); - return err; - } + { + pthread_mutex_unlock (&lock->lock); + return err; + } } lock->runcount++; return pthread_mutex_unlock (&lock->lock); @@ -185,15 +184,15 @@ glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock) while (!(lock->runcount == 0)) { /* This thread has to wait for a while. Enqueue it among the - waiting_writers. */ + waiting_writers. */ lock->waiting_writers_count++; err = pthread_cond_wait (&lock->waiting_writers, &lock->lock); if (err != 0) - { - lock->waiting_writers_count--; - pthread_mutex_unlock (&lock->lock); - return err; - } + { + lock->waiting_writers_count--; + pthread_mutex_unlock (&lock->lock); + return err; + } lock->waiting_writers_count--; } lock->runcount--; /* runcount becomes -1 */ @@ -212,46 +211,46 @@ glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock) { /* Drop a writer lock. */ if (!(lock->runcount == -1)) - { - pthread_mutex_unlock (&lock->lock); - return EINVAL; - } + { + pthread_mutex_unlock (&lock->lock); + return EINVAL; + } lock->runcount = 0; } else { /* Drop a reader lock. */ if (!(lock->runcount > 0)) - { - pthread_mutex_unlock (&lock->lock); - return EINVAL; - } + { + pthread_mutex_unlock (&lock->lock); + return EINVAL; + } lock->runcount--; } if (lock->runcount == 0) { /* POSIX recommends that "write locks shall take precedence over read - locks", to avoid "writer starvation". */ + locks", to avoid "writer starvation". */ if (lock->waiting_writers_count > 0) - { - /* Wake up one of the waiting writers. */ - err = pthread_cond_signal (&lock->waiting_writers); - if (err != 0) - { - pthread_mutex_unlock (&lock->lock); - return err; - } - } + { + /* Wake up one of the waiting writers. */ + err = pthread_cond_signal (&lock->waiting_writers); + if (err != 0) + { + pthread_mutex_unlock (&lock->lock); + return err; + } + } else - { - /* Wake up all waiting readers. */ - err = pthread_cond_broadcast (&lock->waiting_readers); - if (err != 0) - { - pthread_mutex_unlock (&lock->lock); - return err; - } - } + { + /* Wake up all waiting readers. */ + err = pthread_cond_broadcast (&lock->waiting_readers); + if (err != 0) + { + pthread_mutex_unlock (&lock->lock); + return err; + } + } } return pthread_mutex_unlock (&lock->lock); } @@ -347,19 +346,19 @@ glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) err = pthread_mutex_lock (&lock->guard); if (err != 0) - return err; + return err; if (!lock->initialized) - { - err = glthread_recursive_lock_init_multithreaded (lock); - if (err != 0) - { - pthread_mutex_unlock (&lock->guard); - return err; - } - } + { + err = glthread_recursive_lock_init_multithreaded (lock); + if (err != 0) + { + pthread_mutex_unlock (&lock->guard); + return err; + } + } err = pthread_mutex_unlock (&lock->guard); if (err != 0) - return err; + return err; } return pthread_mutex_lock (&lock->recmutex); } @@ -413,7 +412,7 @@ glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) err = pthread_mutex_lock (&lock->mutex); if (err != 0) - return err; + return err; lock->owner = self; } if (++(lock->depth) == 0) /* wraparound? */ @@ -552,7 +551,7 @@ glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) err = mutex_lock (&lock->mutex); if (err != 0) - return err; + return err; lock->owner = self; } if (++(lock->depth) == 0) /* wraparound? */ @@ -597,15 +596,15 @@ glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void int err; /* Use the mutex to guarantee that if another thread is already calling - the initfunction, this thread waits until it's finished. */ + the initfunction, this thread waits until it's finished. */ err = mutex_lock (&once_control->mutex); if (err != 0) - return err; + return err; if (!once_control->inited) - { - once_control->inited = 1; - initfunction (); - } + { + once_control->inited = 1; + initfunction (); + } return mutex_unlock (&once_control->mutex); } else @@ -630,7 +629,7 @@ glthread_once_singlethreaded (gl_once_t *once_control) /* ========================================================================= */ -#if USE_WIN32_THREADS +#if USE_WINDOWS_THREADS /* -------------------------- gl_lock_t datatype -------------------------- */ @@ -647,13 +646,13 @@ glthread_lock_lock_func (gl_lock_t *lock) if (!lock->guard.done) { if (InterlockedIncrement (&lock->guard.started) == 0) - /* This thread is the first one to need this lock. Initialize it. */ - glthread_lock_init (lock); + /* This thread is the first one to need this lock. Initialize it. */ + glthread_lock_init (lock); else - /* Yield the CPU while waiting for another thread to finish - initializing this lock. */ - while (!lock->guard.done) - Sleep (0); + /* Yield the CPU while waiting for another thread to finish + initializing this lock. */ + while (!lock->guard.done) + Sleep (0); } EnterCriticalSection (&lock->lock); return 0; @@ -680,7 +679,10 @@ glthread_lock_destroy_func (gl_lock_t *lock) /* ------------------------- gl_rwlock_t datatype ------------------------- */ -static inline void +/* In this file, the waitqueues are implemented as circular arrays. */ +#define gl_waitqueue_t gl_carray_waitqueue_t + +static void gl_waitqueue_init (gl_waitqueue_t *wq) { wq->array = NULL; @@ -701,31 +703,33 @@ gl_waitqueue_add (gl_waitqueue_t *wq) { unsigned int new_alloc = 2 * wq->alloc + 1; HANDLE *new_array = - (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE)); + (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE)); if (new_array == NULL) - /* No more memory. */ - return INVALID_HANDLE_VALUE; + /* No more memory. */ + return INVALID_HANDLE_VALUE; /* Now is a good opportunity to rotate the array so that its contents - starts at offset 0. */ + starts at offset 0. */ if (wq->offset > 0) - { - unsigned int old_count = wq->count; - unsigned int old_alloc = wq->alloc; - unsigned int old_offset = wq->offset; - unsigned int i; - if (old_offset + old_count > old_alloc) - { - unsigned int limit = old_offset + old_count - old_alloc; - for (i = 0; i < limit; i++) - new_array[old_alloc + i] = new_array[i]; - } - for (i = 0; i < old_count; i++) - new_array[i] = new_array[old_offset + i]; - wq->offset = 0; - } + { + unsigned int old_count = wq->count; + unsigned int old_alloc = wq->alloc; + unsigned int old_offset = wq->offset; + unsigned int i; + if (old_offset + old_count > old_alloc) + { + unsigned int limit = old_offset + old_count - old_alloc; + for (i = 0; i < limit; i++) + new_array[old_alloc + i] = new_array[i]; + } + for (i = 0; i < old_count; i++) + new_array[i] = new_array[old_offset + i]; + wq->offset = 0; + } wq->array = new_array; wq->alloc = new_alloc; } + /* Whether the created event is a manual-reset one or an auto-reset one, + does not matter, since we will wait on it only once. */ event = CreateEvent (NULL, TRUE, FALSE, NULL); if (event == INVALID_HANDLE_VALUE) /* No way to allocate an event. */ @@ -739,7 +743,7 @@ gl_waitqueue_add (gl_waitqueue_t *wq) } /* Notifies the first thread from a wait queue and dequeues it. */ -static inline void +static void gl_waitqueue_notify_first (gl_waitqueue_t *wq) { SetEvent (wq->array[wq->offset + 0]); @@ -750,7 +754,7 @@ gl_waitqueue_notify_first (gl_waitqueue_t *wq) } /* Notifies all threads from a wait queue and dequeues them all. */ -static inline void +static void gl_waitqueue_notify_all (gl_waitqueue_t *wq) { unsigned int i; @@ -759,7 +763,7 @@ gl_waitqueue_notify_all (gl_waitqueue_t *wq) { unsigned int index = wq->offset + i; if (index >= wq->alloc) - index -= wq->alloc; + index -= wq->alloc; SetEvent (wq->array[index]); } wq->count = 0; @@ -782,13 +786,13 @@ glthread_rwlock_rdlock_func (gl_rwlock_t *lock) if (!lock->guard.done) { if (InterlockedIncrement (&lock->guard.started) == 0) - /* This thread is the first one to need this lock. Initialize it. */ - glthread_rwlock_init (lock); + /* This thread is the first one to need this lock. Initialize it. */ + glthread_rwlock_init (lock); else - /* Yield the CPU while waiting for another thread to finish - initializing this lock. */ - while (!lock->guard.done) - Sleep (0); + /* Yield the CPU while waiting for another thread to finish + initializing this lock. */ + while (!lock->guard.done) + Sleep (0); } EnterCriticalSection (&lock->lock); /* Test whether only readers are currently running, and whether the runcount @@ -796,34 +800,34 @@ glthread_rwlock_rdlock_func (gl_rwlock_t *lock) if (!(lock->runcount + 1 > 0)) { /* This thread has to wait for a while. Enqueue it among the - waiting_readers. */ + waiting_readers. */ HANDLE event = gl_waitqueue_add (&lock->waiting_readers); if (event != INVALID_HANDLE_VALUE) - { - DWORD result; - LeaveCriticalSection (&lock->lock); - /* Wait until another thread signals this event. */ - result = WaitForSingleObject (event, INFINITE); - if (result == WAIT_FAILED || result == WAIT_TIMEOUT) - abort (); - CloseHandle (event); - /* The thread which signalled the event already did the bookkeeping: - removed us from the waiting_readers, incremented lock->runcount. */ - if (!(lock->runcount > 0)) - abort (); - return 0; - } + { + DWORD result; + LeaveCriticalSection (&lock->lock); + /* Wait until another thread signals this event. */ + result = WaitForSingleObject (event, INFINITE); + if (result == WAIT_FAILED || result == WAIT_TIMEOUT) + abort (); + CloseHandle (event); + /* The thread which signalled the event already did the bookkeeping: + removed us from the waiting_readers, incremented lock->runcount. */ + if (!(lock->runcount > 0)) + abort (); + return 0; + } else - { - /* Allocation failure. Weird. */ - do - { - LeaveCriticalSection (&lock->lock); - Sleep (1); - EnterCriticalSection (&lock->lock); - } - while (!(lock->runcount + 1 > 0)); - } + { + /* Allocation failure. Weird. */ + do + { + LeaveCriticalSection (&lock->lock); + Sleep (1); + EnterCriticalSection (&lock->lock); + } + while (!(lock->runcount + 1 > 0)); + } } lock->runcount++; LeaveCriticalSection (&lock->lock); @@ -836,47 +840,47 @@ glthread_rwlock_wrlock_func (gl_rwlock_t *lock) if (!lock->guard.done) { if (InterlockedIncrement (&lock->guard.started) == 0) - /* This thread is the first one to need this lock. Initialize it. */ - glthread_rwlock_init (lock); + /* This thread is the first one to need this lock. Initialize it. */ + glthread_rwlock_init (lock); else - /* Yield the CPU while waiting for another thread to finish - initializing this lock. */ - while (!lock->guard.done) - Sleep (0); + /* Yield the CPU while waiting for another thread to finish + initializing this lock. */ + while (!lock->guard.done) + Sleep (0); } EnterCriticalSection (&lock->lock); /* Test whether no readers or writers are currently running. */ if (!(lock->runcount == 0)) { /* This thread has to wait for a while. Enqueue it among the - waiting_writers. */ + waiting_writers. */ HANDLE event = gl_waitqueue_add (&lock->waiting_writers); if (event != INVALID_HANDLE_VALUE) - { - DWORD result; - LeaveCriticalSection (&lock->lock); - /* Wait until another thread signals this event. */ - result = WaitForSingleObject (event, INFINITE); - if (result == WAIT_FAILED || result == WAIT_TIMEOUT) - abort (); - CloseHandle (event); - /* The thread which signalled the event already did the bookkeeping: - removed us from the waiting_writers, set lock->runcount = -1. */ - if (!(lock->runcount == -1)) - abort (); - return 0; - } + { + DWORD result; + LeaveCriticalSection (&lock->lock); + /* Wait until another thread signals this event. */ + result = WaitForSingleObject (event, INFINITE); + if (result == WAIT_FAILED || result == WAIT_TIMEOUT) + abort (); + CloseHandle (event); + /* The thread which signalled the event already did the bookkeeping: + removed us from the waiting_writers, set lock->runcount = -1. */ + if (!(lock->runcount == -1)) + abort (); + return 0; + } else - { - /* Allocation failure. Weird. */ - do - { - LeaveCriticalSection (&lock->lock); - Sleep (1); - EnterCriticalSection (&lock->lock); - } - while (!(lock->runcount == 0)); - } + { + /* Allocation failure. Weird. */ + do + { + LeaveCriticalSection (&lock->lock); + Sleep (1); + EnterCriticalSection (&lock->lock); + } + while (!(lock->runcount == 0)); + } } lock->runcount--; /* runcount becomes -1 */ LeaveCriticalSection (&lock->lock); @@ -893,35 +897,35 @@ glthread_rwlock_unlock_func (gl_rwlock_t *lock) { /* Drop a writer lock. */ if (!(lock->runcount == -1)) - abort (); + abort (); lock->runcount = 0; } else { /* Drop a reader lock. */ if (!(lock->runcount > 0)) - { - LeaveCriticalSection (&lock->lock); - return EPERM; - } + { + LeaveCriticalSection (&lock->lock); + return EPERM; + } lock->runcount--; } if (lock->runcount == 0) { /* POSIX recommends that "write locks shall take precedence over read - locks", to avoid "writer starvation". */ + locks", to avoid "writer starvation". */ if (lock->waiting_writers.count > 0) - { - /* Wake up one of the waiting writers. */ - lock->runcount--; - gl_waitqueue_notify_first (&lock->waiting_writers); - } + { + /* Wake up one of the waiting writers. */ + lock->runcount--; + gl_waitqueue_notify_first (&lock->waiting_writers); + } else - { - /* Wake up all waiting readers. */ - lock->runcount += lock->waiting_readers.count; - gl_waitqueue_notify_all (&lock->waiting_readers); - } + { + /* Wake up all waiting readers. */ + lock->runcount += lock->waiting_readers.count; + gl_waitqueue_notify_all (&lock->waiting_readers); + } } LeaveCriticalSection (&lock->lock); return 0; @@ -960,25 +964,25 @@ glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock) if (!lock->guard.done) { if (InterlockedIncrement (&lock->guard.started) == 0) - /* This thread is the first one to need this lock. Initialize it. */ - glthread_recursive_lock_init (lock); + /* This thread is the first one to need this lock. Initialize it. */ + glthread_recursive_lock_init (lock); else - /* Yield the CPU while waiting for another thread to finish - initializing this lock. */ - while (!lock->guard.done) - Sleep (0); + /* Yield the CPU while waiting for another thread to finish + initializing this lock. */ + while (!lock->guard.done) + Sleep (0); } { DWORD self = GetCurrentThreadId (); if (lock->owner != self) { - EnterCriticalSection (&lock->lock); - lock->owner = self; + EnterCriticalSection (&lock->lock); + lock->owner = self; } if (++(lock->depth) == 0) /* wraparound? */ { - lock->depth--; - return EAGAIN; + lock->depth--; + return EAGAIN; } } return 0; @@ -1017,34 +1021,34 @@ glthread_once_func (gl_once_t *once_control, void (*initfunction) (void)) if (once_control->inited <= 0) { if (InterlockedIncrement (&once_control->started) == 0) - { - /* This thread is the first one to come to this once_control. */ - InitializeCriticalSection (&once_control->lock); - EnterCriticalSection (&once_control->lock); - once_control->inited = 0; - initfunction (); - once_control->inited = 1; - LeaveCriticalSection (&once_control->lock); - } + { + /* This thread is the first one to come to this once_control. */ + InitializeCriticalSection (&once_control->lock); + EnterCriticalSection (&once_control->lock); + once_control->inited = 0; + initfunction (); + once_control->inited = 1; + LeaveCriticalSection (&once_control->lock); + } else - { - /* Undo last operation. */ - InterlockedDecrement (&once_control->started); - /* Some other thread has already started the initialization. - Yield the CPU while waiting for the other thread to finish - initializing and taking the lock. */ - while (once_control->inited < 0) - Sleep (0); - if (once_control->inited <= 0) - { - /* Take the lock. This blocks until the other thread has - finished calling the initfunction. */ - EnterCriticalSection (&once_control->lock); - LeaveCriticalSection (&once_control->lock); - if (!(once_control->inited > 0)) - abort (); - } - } + { + /* Undo last operation. */ + InterlockedDecrement (&once_control->started); + /* Some other thread has already started the initialization. + Yield the CPU while waiting for the other thread to finish + initializing and taking the lock. */ + while (once_control->inited < 0) + Sleep (0); + if (once_control->inited <= 0) + { + /* Take the lock. This blocks until the other thread has + finished calling the initfunction. */ + EnterCriticalSection (&once_control->lock); + LeaveCriticalSection (&once_control->lock); + if (!(once_control->inited > 0)) + abort (); + } + } } }