X-Git-Url: http://erislabs.net/gitweb/?a=blobdiff_plain;f=lib%2Fgl_anyavltree_list2.h;h=90a2b0fbd6c52b771c643523b2f321e5b0081495;hb=5c508f686b9a0f986ac5d941d7be237ec047aedb;hp=1ae6df84b3e6c16d8eba98a466911e0006696a7d;hpb=441aa3044f43e5572f58c354f01e6bc070acd5c7;p=gnulib.git diff --git a/lib/gl_anyavltree_list2.h b/lib/gl_anyavltree_list2.h index 1ae6df84b..90a2b0fbd 100644 --- a/lib/gl_anyavltree_list2.h +++ b/lib/gl_anyavltree_list2.h @@ -1,5 +1,5 @@ /* Sequential list data type implemented by a binary tree. - Copyright (C) 2006-2007 Free Software Foundation, Inc. + Copyright (C) 2006-2007, 2009-2013 Free Software Foundation, Inc. Written by Bruno Haible , 2006. This program is free software: you can redistribute it and/or modify @@ -20,18 +20,24 @@ /* -------------------------- gl_list_t Data Type -------------------------- */ /* Create a subtree for count >= 1 elements. - Its height is h where 2^(h-1) <= count <= 2^h - 1. */ + Its height is h where 2^(h-1) <= count <= 2^h - 1. + Return NULL upon out-of-memory. */ static gl_list_node_t create_subtree_with_contents (size_t count, const void **contents) { size_t half1 = (count - 1) / 2; size_t half2 = count / 2; /* Note: half1 + half2 = count - 1. */ - gl_list_node_t node = XMALLOC (struct gl_list_node_impl); + gl_list_node_t node = + (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); + if (node == NULL) + return NULL; if (half1 > 0) { node->left = create_subtree_with_contents (half1, contents); + if (node->left == NULL) + goto fail1; node->left->parent = node; } else @@ -42,6 +48,8 @@ create_subtree_with_contents (size_t count, const void **contents) if (half2 > 0) { node->right = create_subtree_with_contents (half2, contents + half1 + 1); + if (node->right == NULL) + goto fail2; node->right->parent = node; } else @@ -56,17 +64,28 @@ create_subtree_with_contents (size_t count, const void **contents) node->branch_size = count; return node; + + fail2: + if (node->left != NULL) + free_subtree (node->left); + fail1: + free (node); + return NULL; } static gl_list_t -gl_tree_create (gl_list_implementation_t implementation, - gl_listelement_equals_fn equals_fn, - gl_listelement_hashcode_fn hashcode_fn, - gl_listelement_dispose_fn dispose_fn, - bool allow_duplicates, - size_t count, const void **contents) +gl_tree_nx_create (gl_list_implementation_t implementation, + gl_listelement_equals_fn equals_fn, + gl_listelement_hashcode_fn hashcode_fn, + gl_listelement_dispose_fn dispose_fn, + bool allow_duplicates, + size_t count, const void **contents) { - struct gl_list_impl *list = XMALLOC (struct gl_list_impl); + struct gl_list_impl *list = + (struct gl_list_impl *) malloc (sizeof (struct gl_list_impl)); + + if (list == NULL) + return NULL; list->base.vtable = implementation; list->base.equals_fn = equals_fn; @@ -79,24 +98,44 @@ gl_tree_create (gl_list_implementation_t implementation, if (estimate < 10) estimate = 10; list->table_size = next_prime (estimate); - list->table = XCALLOC (list->table_size, gl_hash_entry_t); + if (size_overflow_p (xtimes (list->table_size, sizeof (gl_hash_entry_t)))) + goto fail1; + list->table = + (gl_hash_entry_t *) calloc (list->table_size, sizeof (gl_hash_entry_t)); + if (list->table == NULL) + goto fail1; } #endif if (count > 0) { list->root = create_subtree_with_contents (count, contents); + if (list->root == NULL) + goto fail2; list->root->parent = NULL; #if WITH_HASHTABLE /* Now that the tree is built, node_position() works. Now we can add the nodes to the hash table. */ - add_nodes_to_buckets (list); + if (add_nodes_to_buckets (list) < 0) + goto fail3; #endif } else list->root = NULL; return list; + +#if WITH_HASHTABLE + fail3: + free_subtree (list->root); +#endif + fail2: +#if WITH_HASHTABLE + free (list->table); + fail1: +#endif + free (list); + return NULL; } /* Ensure the tree is balanced, after an insertion or deletion operation. @@ -368,11 +407,142 @@ rebalance (gl_list_t list, } } +static void +gl_tree_remove_node_from_tree (gl_list_t list, gl_list_node_t node) +{ + gl_list_node_t parent = node->parent; + + if (node->left == NULL) + { + /* Replace node with node->right. */ + gl_list_node_t child = node->right; + + if (child != NULL) + child->parent = parent; + if (parent == NULL) + list->root = child; + else + { + if (parent->left == node) + parent->left = child; + else /* parent->right == node */ + parent->right = child; + + /* Update branch_size fields of the parent nodes. */ + { + gl_list_node_t p; + + for (p = parent; p != NULL; p = p->parent) + p->branch_size--; + } + + rebalance (list, child, -1, parent); + } + } + else if (node->right == NULL) + { + /* It is not absolutely necessary to treat this case. But the more + general case below is more complicated, hence slower. */ + /* Replace node with node->left. */ + gl_list_node_t child = node->left; + + child->parent = parent; + if (parent == NULL) + list->root = child; + else + { + if (parent->left == node) + parent->left = child; + else /* parent->right == node */ + parent->right = child; + + /* Update branch_size fields of the parent nodes. */ + { + gl_list_node_t p; + + for (p = parent; p != NULL; p = p->parent) + p->branch_size--; + } + + rebalance (list, child, -1, parent); + } + } + else + { + /* Replace node with the rightmost element of the node->left subtree. */ + gl_list_node_t subst; + gl_list_node_t subst_parent; + gl_list_node_t child; + + for (subst = node->left; subst->right != NULL; ) + subst = subst->right; + + subst_parent = subst->parent; + + child = subst->left; + + /* The case subst_parent == node is special: If we do nothing special, + we get confusion about node->left, subst->left and child->parent. + subst_parent == node + <==> The 'for' loop above terminated immediately. + <==> subst == subst_parent->left + [otherwise subst == subst_parent->right] + In this case, we would need to first set + child->parent = node; node->left = child; + and later - when we copy subst into node's position - again + child->parent = subst; subst->left = child; + Altogether a no-op. */ + if (subst_parent != node) + { + if (child != NULL) + child->parent = subst_parent; + subst_parent->right = child; + } + + /* Update branch_size fields of the parent nodes. */ + { + gl_list_node_t p; + + for (p = subst_parent; p != NULL; p = p->parent) + p->branch_size--; + } + + /* Copy subst into node's position. + (This is safer than to copy subst's value into node, keep node in + place, and free subst.) */ + if (subst_parent != node) + { + subst->left = node->left; + subst->left->parent = subst; + } + subst->right = node->right; + subst->right->parent = subst; + subst->balance = node->balance; + subst->branch_size = node->branch_size; + subst->parent = parent; + if (parent == NULL) + list->root = subst; + else if (parent->left == node) + parent->left = subst; + else /* parent->right == node */ + parent->right = subst; + + /* Rebalancing starts at child's parent, that is subst_parent - + except when subst_parent == node. In this case, we need to use + its replacement, subst. */ + rebalance (list, child, -1, subst_parent != node ? subst_parent : subst); + } +} + static gl_list_node_t -gl_tree_add_first (gl_list_t list, const void *elt) +gl_tree_nx_add_first (gl_list_t list, const void *elt) { /* Create new node. */ - gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl); + gl_list_node_t new_node = + (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); + + if (new_node == NULL) + return NULL; new_node->left = NULL; new_node->right = NULL; @@ -420,7 +590,12 @@ gl_tree_add_first (gl_list_t list, const void *elt) /* Add node to the hash table. Note that this is only possible _after_ the node has been added to the tree structure, because add_to_bucket() uses node_position(). */ - add_to_bucket (list, new_node); + if (add_to_bucket (list, new_node) < 0) + { + gl_tree_remove_node_from_tree (list, new_node); + free (new_node); + return NULL; + } hash_resize_after_add (list); #endif @@ -428,10 +603,14 @@ gl_tree_add_first (gl_list_t list, const void *elt) } static gl_list_node_t -gl_tree_add_last (gl_list_t list, const void *elt) +gl_tree_nx_add_last (gl_list_t list, const void *elt) { /* Create new node. */ - gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl); + gl_list_node_t new_node = + (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); + + if (new_node == NULL) + return NULL; new_node->left = NULL; new_node->right = NULL; @@ -479,7 +658,12 @@ gl_tree_add_last (gl_list_t list, const void *elt) /* Add node to the hash table. Note that this is only possible _after_ the node has been added to the tree structure, because add_to_bucket() uses node_position(). */ - add_to_bucket (list, new_node); + if (add_to_bucket (list, new_node) < 0) + { + gl_tree_remove_node_from_tree (list, new_node); + free (new_node); + return NULL; + } hash_resize_after_add (list); #endif @@ -487,12 +671,17 @@ gl_tree_add_last (gl_list_t list, const void *elt) } static gl_list_node_t -gl_tree_add_before (gl_list_t list, gl_list_node_t node, const void *elt) +gl_tree_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt) { /* Create new node. */ - gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl); + gl_list_node_t new_node; bool height_inc; + new_node = + (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); + if (new_node == NULL) + return NULL; + new_node->left = NULL; new_node->right = NULL; new_node->balance = 0; @@ -538,7 +727,12 @@ gl_tree_add_before (gl_list_t list, gl_list_node_t node, const void *elt) /* Add node to the hash table. Note that this is only possible _after_ the node has been added to the tree structure, because add_to_bucket() uses node_position(). */ - add_to_bucket (list, new_node); + if (add_to_bucket (list, new_node) < 0) + { + gl_tree_remove_node_from_tree (list, new_node); + free (new_node); + return NULL; + } hash_resize_after_add (list); #endif @@ -546,12 +740,17 @@ gl_tree_add_before (gl_list_t list, gl_list_node_t node, const void *elt) } static gl_list_node_t -gl_tree_add_after (gl_list_t list, gl_list_node_t node, const void *elt) +gl_tree_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt) { /* Create new node. */ - gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl); + gl_list_node_t new_node; bool height_inc; + new_node = + (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); + if (new_node == NULL) + return NULL; + new_node->left = NULL; new_node->right = NULL; new_node->balance = 0; @@ -597,150 +796,14 @@ gl_tree_add_after (gl_list_t list, gl_list_node_t node, const void *elt) /* Add node to the hash table. Note that this is only possible _after_ the node has been added to the tree structure, because add_to_bucket() uses node_position(). */ - add_to_bucket (list, new_node); + if (add_to_bucket (list, new_node) < 0) + { + gl_tree_remove_node_from_tree (list, new_node); + free (new_node); + return NULL; + } hash_resize_after_add (list); #endif return new_node; } - -static bool -gl_tree_remove_node (gl_list_t list, gl_list_node_t node) -{ - gl_list_node_t parent; - -#if WITH_HASHTABLE - /* Remove node from the hash table. - Note that this is only possible _before_ the node is removed from the - tree structure, because remove_from_bucket() uses node_position(). */ - remove_from_bucket (list, node); -#endif - - parent = node->parent; - - if (node->left == NULL) - { - /* Replace node with node->right. */ - gl_list_node_t child = node->right; - - if (child != NULL) - child->parent = parent; - if (parent == NULL) - list->root = child; - else - { - if (parent->left == node) - parent->left = child; - else /* parent->right == node */ - parent->right = child; - - /* Update branch_size fields of the parent nodes. */ - { - gl_list_node_t p; - - for (p = parent; p != NULL; p = p->parent) - p->branch_size--; - } - - rebalance (list, child, -1, parent); - } - } - else if (node->right == NULL) - { - /* It is not absolutely necessary to treat this case. But the more - general case below is more complicated, hence slower. */ - /* Replace node with node->left. */ - gl_list_node_t child = node->left; - - child->parent = parent; - if (parent == NULL) - list->root = child; - else - { - if (parent->left == node) - parent->left = child; - else /* parent->right == node */ - parent->right = child; - - /* Update branch_size fields of the parent nodes. */ - { - gl_list_node_t p; - - for (p = parent; p != NULL; p = p->parent) - p->branch_size--; - } - - rebalance (list, child, -1, parent); - } - } - else - { - /* Replace node with the rightmost element of the node->left subtree. */ - gl_list_node_t subst; - gl_list_node_t subst_parent; - gl_list_node_t child; - - for (subst = node->left; subst->right != NULL; ) - subst = subst->right; - - subst_parent = subst->parent; - - child = subst->left; - - /* The case subst_parent == node is special: If we do nothing special, - we get confusion about node->left, subst->left and child->parent. - subst_parent == node - <==> The 'for' loop above terminated immediately. - <==> subst == subst_parent->left - [otherwise subst == subst_parent->right] - In this case, we would need to first set - child->parent = node; node->left = child; - and later - when we copy subst into node's position - again - child->parent = subst; subst->left = child; - Altogether a no-op. */ - if (subst_parent != node) - { - if (child != NULL) - child->parent = subst_parent; - subst_parent->right = child; - } - - /* Update branch_size fields of the parent nodes. */ - { - gl_list_node_t p; - - for (p = subst_parent; p != NULL; p = p->parent) - p->branch_size--; - } - - /* Copy subst into node's position. - (This is safer than to copy subst's value into node, keep node in - place, and free subst.) */ - if (subst_parent != node) - { - subst->left = node->left; - subst->left->parent = subst; - } - subst->right = node->right; - subst->right->parent = subst; - subst->balance = node->balance; - subst->branch_size = node->branch_size; - subst->parent = parent; - if (parent == NULL) - list->root = subst; - else if (parent->left == node) - parent->left = subst; - else /* parent->right == node */ - parent->right = subst; - - /* Rebalancing starts at child's parent, that is subst_parent - - except when subst_parent == node. In this case, we need to use - its replacement, subst. */ - rebalance (list, child, -1, subst_parent != node ? subst_parent : subst); - } - - if (list->base.dispose_fn != NULL) - list->base.dispose_fn (node->value); - free (node); - return true; -}