X-Git-Url: http://erislabs.net/gitweb/?a=blobdiff_plain;f=lib%2Fgl_carray_list.c;h=e108926ff533fc94d09c7232af2b2185352bc72a;hb=a731808a4ac512228e870d5f443b91557f418559;hp=86fce07c1ab2d1f6dc06defa2319c8eea43d700a;hpb=a42a50dc6f5c48c557920c21c8f05d31f26fea73;p=gnulib.git diff --git a/lib/gl_carray_list.c b/lib/gl_carray_list.c index 86fce07c1..e108926ff 100644 --- a/lib/gl_carray_list.c +++ b/lib/gl_carray_list.c @@ -1,11 +1,11 @@ /* Sequential list data type implemented by a circular array. - Copyright (C) 2006 Free Software Foundation, Inc. + Copyright (C) 2006-2010 Free Software Foundation, Inc. Written by Bruno Haible , 2006. - This program is free software; you can redistribute it and/or modify + This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2, or (at your option) - any later version. + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -13,8 +13,7 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software Foundation, - Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ + along with this program. If not, see . */ #include @@ -25,8 +24,6 @@ /* Get memcpy. */ #include -#include "xalloc.h" - /* Checked size_t computations. */ #include "xsize.h" @@ -56,17 +53,22 @@ struct gl_list_impl #define NODE_TO_INDEX(node) ((uintptr_t)(node) - 1) static gl_list_t -gl_carray_create_empty (gl_list_implementation_t implementation, - gl_listelement_equals_fn equals_fn, - gl_listelement_hashcode_fn hashcode_fn, - bool allow_duplicates) +gl_carray_nx_create_empty (gl_list_implementation_t implementation, + gl_listelement_equals_fn equals_fn, + gl_listelement_hashcode_fn hashcode_fn, + gl_listelement_dispose_fn dispose_fn, + bool allow_duplicates) { struct gl_list_impl *list = - (struct gl_list_impl *) xmalloc (sizeof (struct gl_list_impl)); + (struct gl_list_impl *) malloc (sizeof (struct gl_list_impl)); + + if (list == NULL) + return NULL; list->base.vtable = implementation; list->base.equals_fn = equals_fn; list->base.hashcode_fn = hashcode_fn; + list->base.dispose_fn = dispose_fn; list->base.allow_duplicates = allow_duplicates; list->elements = NULL; list->offset = 0; @@ -77,23 +79,31 @@ gl_carray_create_empty (gl_list_implementation_t implementation, } static gl_list_t -gl_carray_create (gl_list_implementation_t implementation, - gl_listelement_equals_fn equals_fn, - gl_listelement_hashcode_fn hashcode_fn, - bool allow_duplicates, - size_t count, const void **contents) +gl_carray_nx_create (gl_list_implementation_t implementation, + gl_listelement_equals_fn equals_fn, + gl_listelement_hashcode_fn hashcode_fn, + gl_listelement_dispose_fn dispose_fn, + bool allow_duplicates, + size_t count, const void **contents) { struct gl_list_impl *list = - (struct gl_list_impl *) xmalloc (sizeof (struct gl_list_impl)); + (struct gl_list_impl *) malloc (sizeof (struct gl_list_impl)); + + if (list == NULL) + return NULL; list->base.vtable = implementation; list->base.equals_fn = equals_fn; list->base.hashcode_fn = hashcode_fn; + list->base.dispose_fn = dispose_fn; list->base.allow_duplicates = allow_duplicates; if (count > 0) { - list->elements = - (const void **) xmalloc (count * sizeof (const void *)); + if (size_overflow_p (xtimes (count, sizeof (const void *)))) + goto fail; + list->elements = (const void **) malloc (count * sizeof (const void *)); + if (list->elements == NULL) + goto fail; memcpy (list->elements, contents, count * sizeof (const void *)); } else @@ -103,6 +113,10 @@ gl_carray_create (gl_list_implementation_t implementation, list->allocated = count; return list; + + fail: + free (list); + return NULL; } static size_t @@ -126,6 +140,23 @@ gl_carray_node_value (gl_list_t list, gl_list_node_t node) return list->elements[i]; } +static int +gl_carray_node_nx_set_value (gl_list_t list, gl_list_node_t node, + const void *elt) +{ + uintptr_t index = NODE_TO_INDEX (node); + size_t i; + + if (!(index < list->count)) + /* Invalid argument. */ + abort (); + i = list->offset + index; + if (i >= list->allocated) + i -= list->allocated; + list->elements[i] = elt; + return 0; +} + static gl_list_node_t gl_carray_next_node (gl_list_t list, gl_list_node_t node) { @@ -169,7 +200,7 @@ gl_carray_get_at (gl_list_t list, size_t position) } static gl_list_node_t -gl_carray_set_at (gl_list_t list, size_t position, const void *elt) +gl_carray_nx_set_at (gl_list_t list, size_t position, const void *elt) { size_t count = list->count; size_t i; @@ -185,62 +216,78 @@ gl_carray_set_at (gl_list_t list, size_t position, const void *elt) } static size_t -gl_carray_indexof (gl_list_t list, const void *elt) +gl_carray_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index, + const void *elt) { size_t count = list->count; - if (count > 0) + + if (!(start_index <= end_index && end_index <= count)) + /* Invalid arguments. */ + abort (); + + if (start_index < end_index) { gl_listelement_equals_fn equals = list->base.equals_fn; size_t allocated = list->allocated; size_t i_end; - i_end = list->offset + list->count; + i_end = list->offset + end_index; if (i_end >= allocated) - i_end -= allocated; + i_end -= allocated; if (equals != NULL) - { - size_t i; - - for (i = list->offset;;) - { - if (equals (elt, list->elements[i])) - return (i >= list->offset ? i : i + allocated) - list->offset; - i++; - if (i == allocated) - i = 0; - if (i == i_end) - break; - } - } + { + size_t i; + + i = list->offset + start_index; + if (i >= allocated) /* can only happen if start_index > 0 */ + i -= allocated; + + for (;;) + { + if (equals (elt, list->elements[i])) + return (i >= list->offset ? i : i + allocated) - list->offset; + i++; + if (i == allocated) + i = 0; + if (i == i_end) + break; + } + } else - { - size_t i; - - for (i = list->offset;;) - { - if (elt == list->elements[i]) - return (i >= list->offset ? i : i + allocated) - list->offset; - i++; - if (i == allocated) - i = 0; - if (i == i_end) - break; - } - } + { + size_t i; + + i = list->offset + start_index; + if (i >= allocated) /* can only happen if start_index > 0 */ + i -= allocated; + + for (;;) + { + if (elt == list->elements[i]) + return (i >= list->offset ? i : i + allocated) - list->offset; + i++; + if (i == allocated) + i = 0; + if (i == i_end) + break; + } + } } return (size_t)(-1); } static gl_list_node_t -gl_carray_search (gl_list_t list, const void *elt) +gl_carray_search_from_to (gl_list_t list, size_t start_index, size_t end_index, + const void *elt) { - size_t index = gl_carray_indexof (list, elt); + size_t index = gl_carray_indexof_from_to (list, start_index, end_index, elt); return INDEX_TO_NODE (index); } -/* Ensure that list->allocated > list->count. */ -static void +/* Ensure that list->allocated > list->count. + Return 0 upon success, -1 upon out-of-memory. */ +static int grow (gl_list_t list) { size_t new_allocated; @@ -252,47 +299,49 @@ grow (gl_list_t list) memory_size = xtimes (new_allocated, sizeof (const void *)); if (size_overflow_p (memory_size)) /* Overflow, would lead to out of memory. */ - xalloc_die (); + return -1; if (list->offset > 0 && list->count > 0) { - memory = (const void **) xmalloc (memory_size); + memory = (const void **) malloc (memory_size); if (memory == NULL) - /* Out of memory. */ - xalloc_die (); + /* Out of memory. */ + return -1; if (list->offset + list->count > list->allocated) - { - memcpy (memory, &list->elements[list->offset], - (list->allocated - list->offset) * sizeof (const void *)); - memcpy (memory + (list->allocated - list->offset), list->elements, - (list->offset + list->count - list->allocated) - * sizeof (const void *)); - - } + { + memcpy (memory, &list->elements[list->offset], + (list->allocated - list->offset) * sizeof (const void *)); + memcpy (memory + (list->allocated - list->offset), list->elements, + (list->offset + list->count - list->allocated) + * sizeof (const void *)); + + } else - memcpy (memory, &list->elements[list->offset], - list->count * sizeof (const void *)); + memcpy (memory, &list->elements[list->offset], + list->count * sizeof (const void *)); if (list->elements != NULL) - free (list->elements); + free (list->elements); } else { - memory = (const void **) xrealloc (list->elements, memory_size); + memory = (const void **) realloc (list->elements, memory_size); if (memory == NULL) - /* Out of memory. */ - xalloc_die (); + /* Out of memory. */ + return -1; } list->elements = memory; list->offset = 0; list->allocated = new_allocated; + return 0; } static gl_list_node_t -gl_carray_add_first (gl_list_t list, const void *elt) +gl_carray_nx_add_first (gl_list_t list, const void *elt) { size_t count = list->count; if (count == list->allocated) - grow (list); + if (grow (list) < 0) + return NULL; list->offset = (list->offset == 0 ? list->allocated : list->offset) - 1; list->elements[list->offset] = elt; list->count = count + 1; @@ -300,13 +349,14 @@ gl_carray_add_first (gl_list_t list, const void *elt) } static gl_list_node_t -gl_carray_add_last (gl_list_t list, const void *elt) +gl_carray_nx_add_last (gl_list_t list, const void *elt) { size_t count = list->count; size_t i; if (count == list->allocated) - grow (list); + if (grow (list) < 0) + return NULL; i = list->offset + count; if (i >= list->allocated) i -= list->allocated; @@ -316,7 +366,7 @@ gl_carray_add_last (gl_list_t list, const void *elt) } static gl_list_node_t -gl_carray_add_at (gl_list_t list, size_t position, const void *elt) +gl_carray_nx_add_at (gl_list_t list, size_t position, const void *elt) { size_t count = list->count; const void **elements; @@ -325,7 +375,8 @@ gl_carray_add_at (gl_list_t list, size_t position, const void *elt) /* Invalid argument. */ abort (); if (count == list->allocated) - grow (list); + if (grow (list) < 0) + return NULL; elements = list->elements; if (position <= (count / 2)) { @@ -336,21 +387,21 @@ gl_carray_add_at (gl_list_t list, size_t position, const void *elt) i2 = list->offset + position; if (i2 >= list->allocated) - { - /* Here we must have list->offset > 0, hence list->allocated > 0. */ - size_t i1 = list->allocated - 1; - i2 -= list->allocated; - for (i = list->offset; i < i1; i++) - elements[i] = elements[i + 1]; - elements[i1] = elements[0]; - for (i = 0; i < i2; i++) - elements[i] = elements[i + 1]; - } + { + /* Here we must have list->offset > 0, hence list->allocated > 0. */ + size_t i1 = list->allocated - 1; + i2 -= list->allocated; + for (i = list->offset; i < i1; i++) + elements[i] = elements[i + 1]; + elements[i1] = elements[0]; + for (i = 0; i < i2; i++) + elements[i] = elements[i + 1]; + } else - { - for (i = list->offset; i < i2; i++) - elements[i] = elements[i + 1]; - } + { + for (i = list->offset; i < i2; i++) + elements[i] = elements[i + 1]; + } elements[i2] = elt; } else @@ -361,28 +412,28 @@ gl_carray_add_at (gl_list_t list, size_t position, const void *elt) i1 = list->offset + position; i3 = list->offset + count; if (i1 >= list->allocated) - { - i1 -= list->allocated; - i3 -= list->allocated; - for (i = i3; i > i1; i--) - elements[i] = elements[i - 1]; - } + { + i1 -= list->allocated; + i3 -= list->allocated; + for (i = i3; i > i1; i--) + elements[i] = elements[i - 1]; + } else if (i3 >= list->allocated) - { - /* Here we must have list->offset > 0, hence list->allocated > 0. */ - size_t i2 = list->allocated - 1; - i3 -= list->allocated; - for (i = i3; i > 0; i--) - elements[i] = elements[i - 1]; - elements[0] = elements[i2]; - for (i = i2; i > i1; i--) - elements[i] = elements[i - 1]; - } + { + /* Here we must have list->offset > 0, hence list->allocated > 0. */ + size_t i2 = list->allocated - 1; + i3 -= list->allocated; + for (i = i3; i > 0; i--) + elements[i] = elements[i - 1]; + elements[0] = elements[i2]; + for (i = i2; i > i1; i--) + elements[i] = elements[i - 1]; + } else - { - for (i = i3; i > i1; i--) - elements[i] = elements[i - 1]; - } + { + for (i = i3; i > i1; i--) + elements[i] = elements[i - 1]; + } elements[i1] = elt; } list->count = count + 1; @@ -390,7 +441,7 @@ gl_carray_add_at (gl_list_t list, size_t position, const void *elt) } static gl_list_node_t -gl_carray_add_before (gl_list_t list, gl_list_node_t node, const void *elt) +gl_carray_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt) { size_t count = list->count; uintptr_t index = NODE_TO_INDEX (node); @@ -398,11 +449,11 @@ gl_carray_add_before (gl_list_t list, gl_list_node_t node, const void *elt) if (!(index < count)) /* Invalid argument. */ abort (); - return gl_carray_add_at (list, index, elt); + return gl_carray_nx_add_at (list, index, elt); } static gl_list_node_t -gl_carray_add_after (gl_list_t list, gl_list_node_t node, const void *elt) +gl_carray_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt) { size_t count = list->count; uintptr_t index = NODE_TO_INDEX (node); @@ -410,7 +461,7 @@ gl_carray_add_after (gl_list_t list, gl_list_node_t node, const void *elt) if (!(index < count)) /* Invalid argument. */ abort (); - return gl_carray_add_at (list, index + 1, elt); + return gl_carray_nx_add_at (list, index + 1, elt); } static bool @@ -432,21 +483,25 @@ gl_carray_remove_at (gl_list_t list, size_t position) i0 = list->offset; i2 = list->offset + position; if (i2 >= list->allocated) - { - /* Here we must have list->offset > 0, hence list->allocated > 0. */ - size_t i1 = list->allocated - 1; - i2 -= list->allocated; - for (i = i2; i > 0; i--) - elements[i] = elements[i - 1]; - elements[0] = elements[i1]; - for (i = i1; i > i0; i--) - elements[i] = elements[i - 1]; - } + { + /* Here we must have list->offset > 0, hence list->allocated > 0. */ + size_t i1 = list->allocated - 1; + i2 -= list->allocated; + if (list->base.dispose_fn != NULL) + list->base.dispose_fn (elements[i2]); + for (i = i2; i > 0; i--) + elements[i] = elements[i - 1]; + elements[0] = elements[i1]; + for (i = i1; i > i0; i--) + elements[i] = elements[i - 1]; + } else - { - for (i = i2; i > i0; i--) - elements[i] = elements[i - 1]; - } + { + if (list->base.dispose_fn != NULL) + list->base.dispose_fn (elements[i2]); + for (i = i2; i > i0; i--) + elements[i] = elements[i - 1]; + } i0++; list->offset = (i0 == list->allocated ? 0 : i0); @@ -459,28 +514,34 @@ gl_carray_remove_at (gl_list_t list, size_t position) i1 = list->offset + position; i3 = list->offset + count - 1; if (i1 >= list->allocated) - { - i1 -= list->allocated; - i3 -= list->allocated; - for (i = i1; i < i3; i++) - elements[i] = elements[i + 1]; - } + { + i1 -= list->allocated; + i3 -= list->allocated; + if (list->base.dispose_fn != NULL) + list->base.dispose_fn (elements[i1]); + for (i = i1; i < i3; i++) + elements[i] = elements[i + 1]; + } else if (i3 >= list->allocated) - { - /* Here we must have list->offset > 0, hence list->allocated > 0. */ - size_t i2 = list->allocated - 1; - i3 -= list->allocated; - for (i = i1; i < i2; i++) - elements[i] = elements[i + 1]; - elements[i2] = elements[0]; - for (i = 0; i < i3; i++) - elements[i] = elements[i + 1]; - } + { + /* Here we must have list->offset > 0, hence list->allocated > 0. */ + size_t i2 = list->allocated - 1; + i3 -= list->allocated; + if (list->base.dispose_fn != NULL) + list->base.dispose_fn (elements[i1]); + for (i = i1; i < i2; i++) + elements[i] = elements[i + 1]; + elements[i2] = elements[0]; + for (i = 0; i < i3; i++) + elements[i] = elements[i + 1]; + } else - { - for (i = i1; i < i3; i++) - elements[i] = elements[i + 1]; - } + { + if (list->base.dispose_fn != NULL) + list->base.dispose_fn (elements[i1]); + for (i = i1; i < i3; i++) + elements[i] = elements[i + 1]; + } } list->count = count - 1; return true; @@ -501,7 +562,7 @@ gl_carray_remove_node (gl_list_t list, gl_list_node_t node) static bool gl_carray_remove (gl_list_t list, const void *elt) { - size_t position = gl_carray_indexof (list, elt); + size_t position = gl_carray_indexof_from_to (list, 0, list->count, elt); if (position == (size_t)(-1)) return false; else @@ -512,7 +573,42 @@ static void gl_carray_list_free (gl_list_t list) { if (list->elements != NULL) - free (list->elements); + { + if (list->base.dispose_fn != NULL) + { + size_t count = list->count; + + if (count > 0) + { + gl_listelement_dispose_fn dispose = list->base.dispose_fn; + const void **elements = list->elements; + size_t i1 = list->offset; + size_t i3 = list->offset + count - 1; + + if (i3 >= list->allocated) + { + /* Here we must have list->offset > 0, hence + list->allocated > 0. */ + size_t i2 = list->allocated - 1; + size_t i; + + i3 -= list->allocated; + for (i = i1; i <= i2; i++) + dispose (elements[i]); + for (i = 0; i <= i3; i++) + dispose (elements[i]); + } + else + { + size_t i; + + for (i = i1; i <= i3; i++) + dispose (elements[i]); + } + } + } + free (list->elements); + } free (list); } @@ -559,14 +655,14 @@ gl_carray_iterator_from_to (gl_list_t list, size_t start_index, size_t end_index static bool gl_carray_iterator_next (gl_list_iterator_t *iterator, - const void **eltp, gl_list_node_t *nodep) + const void **eltp, gl_list_node_t *nodep) { gl_list_t list = iterator->list; if (iterator->count != list->count) { if (iterator->count != list->count + 1) - /* Concurrent modifications were done on the list. */ - abort (); + /* Concurrent modifications were done on the list. */ + abort (); /* The last returned element was removed. */ iterator->count--; iterator->i--; @@ -576,10 +672,10 @@ gl_carray_iterator_next (gl_list_iterator_t *iterator, { size_t i = list->offset + iterator->i; if (i >= list->allocated) - i -= list->allocated; + i -= list->allocated; *eltp = list->elements[i]; if (nodep != NULL) - *nodep = INDEX_TO_NODE (iterator->i); + *nodep = INDEX_TO_NODE (iterator->i); iterator->i++; return true; } @@ -595,89 +691,109 @@ gl_carray_iterator_free (gl_list_iterator_t *iterator) /* ---------------------- Sorted gl_list_t Data Type ---------------------- */ static size_t -gl_carray_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar, - const void *elt) +gl_carray_sortedlist_indexof_from_to (gl_list_t list, + gl_listelement_compar_fn compar, + size_t low, size_t high, + const void *elt) { - size_t count = list->count; - - if (count > 0) + if (!(low <= high && high <= list->count)) + /* Invalid arguments. */ + abort (); + if (low < high) { - size_t low = 0; - size_t high = count; - /* At each loop iteration, low < high; for indices < low the values - are smaller than ELT; for indices >= high the values are greater - than ELT. So, if the element occurs in the list, is at - low <= position < high. */ + are smaller than ELT; for indices >= high the values are greater + than ELT. So, if the element occurs in the list, it is at + low <= position < high. */ do - { - size_t mid = low + (high - low) / 2; /* low <= mid < high */ - size_t i_mid; - int cmp; - - i_mid = list->offset + mid; - if (i_mid >= list->allocated) - i_mid -= list->allocated; - - cmp = compar (list->elements[i_mid], elt); - - if (cmp < 0) - low = mid + 1; - else if (cmp > 0) - high = mid; - else /* cmp == 0 */ - { - /* We have an element equal to ELT at index MID. But we need - the minimal such index. */ - high = mid; - /* At each loop iteration, low <= high and - compar (list->elements[i_high], elt) == 0, - and we know that the first occurrence of the element is at - low <= position <= high. */ - while (low < high) - { - size_t mid2 = low + (high - low) / 2; /* low <= mid < high */ - size_t i_mid2; - int cmp2; - - i_mid2 = list->offset + mid2; - if (i_mid2 >= list->allocated) - i_mid2 -= list->allocated; - - cmp2 = compar (list->elements[i_mid2], elt); - - if (cmp2 < 0) - low = mid2 + 1; - else if (cmp2 > 0) - /* The list was not sorted. */ - abort (); - else /* cmp2 == 0 */ - { - if (mid2 == low) - break; - high = mid2 - 1; - } - } - return low; - } - } + { + size_t mid = low + (high - low) / 2; /* low <= mid < high */ + size_t i_mid; + int cmp; + + i_mid = list->offset + mid; + if (i_mid >= list->allocated) + i_mid -= list->allocated; + + cmp = compar (list->elements[i_mid], elt); + + if (cmp < 0) + low = mid + 1; + else if (cmp > 0) + high = mid; + else /* cmp == 0 */ + { + /* We have an element equal to ELT at index MID. But we need + the minimal such index. */ + high = mid; + /* At each loop iteration, low <= high and + compar (list->elements[i_high], elt) == 0, + and we know that the first occurrence of the element is at + low <= position <= high. */ + while (low < high) + { + size_t mid2 = low + (high - low) / 2; /* low <= mid2 < high */ + size_t i_mid2; + int cmp2; + + i_mid2 = list->offset + mid2; + if (i_mid2 >= list->allocated) + i_mid2 -= list->allocated; + + cmp2 = compar (list->elements[i_mid2], elt); + + if (cmp2 < 0) + low = mid2 + 1; + else if (cmp2 > 0) + /* The list was not sorted. */ + abort (); + else /* cmp2 == 0 */ + { + if (mid2 == low) + break; + high = mid2 - 1; + } + } + return low; + } + } while (low < high); /* Here low == high. */ } return (size_t)(-1); } +static size_t +gl_carray_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar, + const void *elt) +{ + return gl_carray_sortedlist_indexof_from_to (list, compar, 0, list->count, + elt); +} + +static gl_list_node_t +gl_carray_sortedlist_search_from_to (gl_list_t list, + gl_listelement_compar_fn compar, + size_t low, size_t high, + const void *elt) +{ + size_t index = + gl_carray_sortedlist_indexof_from_to (list, compar, low, high, elt); + return INDEX_TO_NODE (index); +} + static gl_list_node_t gl_carray_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar, - const void *elt) + const void *elt) { - size_t index = gl_carray_sortedlist_indexof (list, compar, elt); + size_t index = + gl_carray_sortedlist_indexof_from_to (list, compar, 0, list->count, elt); return INDEX_TO_NODE (index); } static gl_list_node_t -gl_carray_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar, - const void *elt) +gl_carray_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar, + const void *elt) { size_t count = list->count; size_t low = 0; @@ -693,26 +809,26 @@ gl_carray_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar, i_mid = list->offset + mid; if (i_mid >= list->allocated) - i_mid -= list->allocated; + i_mid -= list->allocated; cmp = compar (list->elements[i_mid], elt); if (cmp < 0) - low = mid + 1; + low = mid + 1; else if (cmp > 0) - high = mid; + high = mid; else /* cmp == 0 */ - { - low = mid; - break; - } + { + low = mid; + break; + } } - return gl_carray_add_at (list, low, elt); + return gl_carray_nx_add_at (list, low, elt); } static bool gl_carray_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar, - const void *elt) + const void *elt) { size_t index = gl_carray_sortedlist_indexof (list, compar, elt); if (index == (size_t)(-1)) @@ -724,21 +840,22 @@ gl_carray_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar, const struct gl_list_implementation gl_carray_list_implementation = { - gl_carray_create_empty, - gl_carray_create, + gl_carray_nx_create_empty, + gl_carray_nx_create, gl_carray_size, gl_carray_node_value, + gl_carray_node_nx_set_value, gl_carray_next_node, gl_carray_previous_node, gl_carray_get_at, - gl_carray_set_at, - gl_carray_search, - gl_carray_indexof, - gl_carray_add_first, - gl_carray_add_last, - gl_carray_add_before, - gl_carray_add_after, - gl_carray_add_at, + gl_carray_nx_set_at, + gl_carray_search_from_to, + gl_carray_indexof_from_to, + gl_carray_nx_add_first, + gl_carray_nx_add_last, + gl_carray_nx_add_before, + gl_carray_nx_add_after, + gl_carray_nx_add_at, gl_carray_remove_node, gl_carray_remove_at, gl_carray_remove, @@ -748,7 +865,9 @@ const struct gl_list_implementation gl_carray_list_implementation = gl_carray_iterator_next, gl_carray_iterator_free, gl_carray_sortedlist_search, + gl_carray_sortedlist_search_from_to, gl_carray_sortedlist_indexof, - gl_carray_sortedlist_add, + gl_carray_sortedlist_indexof_from_to, + gl_carray_sortedlist_nx_add, gl_carray_sortedlist_remove };