- if test "$gl_use_threads" = yes || test "$gl_use_threads" = win32; then
- if { case "$host_os" in
- mingw*) true;;
- *) false;;
- esac
- }; then
- gl_threads_api=win32
- AC_DEFINE([USE_WIN32_THREADS], [1],
- [Define if the Win32 multithreading API can be used.])
- fi
- fi
+ case "$gl_use_threads" in
+ yes | windows | win32) # The 'win32' is for backward compatibility.
+ if { case "$host_os" in
+ mingw*) true;;
+ *) false;;
+ esac
+ }; then
+ gl_threads_api=windows
+ AC_DEFINE([USE_WINDOWS_THREADS], [1],
+ [Define if the native Windows multithreading API can be used.])
+ fi
+ ;;
+ esac