return NULL;
}
+static gl_list_node_t
+gl_linked_sortedlist_search_from_to (gl_list_t list,
+ gl_listelement_compar_fn compar,
+ size_t low, size_t high,
+ const void *elt)
+{
+ size_t count = list->count;
+
+ if (!(low <= high && high <= list->count))
+ /* Invalid arguments. */
+ abort ();
+
+ high -= low;
+ if (high > 0)
+ {
+ /* Here we know low < count. */
+ size_t position = low;
+ gl_list_node_t node;
+
+ if (position <= ((count - 1) / 2))
+ {
+ node = list->root.next;
+ for (; position > 0; position--)
+ node = node->next;
+ }
+ else
+ {
+ position = count - 1 - position;
+ node = list->root.prev;
+ for (; position > 0; position--)
+ node = node->prev;
+ }
+
+ do
+ {
+ int cmp = compar (node->value, elt);
+
+ if (cmp > 0)
+ break;
+ if (cmp == 0)
+ return node;
+ node = node->next;
+ }
+ while (--high > 0);
+ }
+ return NULL;
+}
+
static size_t
gl_linked_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
return (size_t)(-1);
}
+static size_t
+gl_linked_sortedlist_indexof_from_to (gl_list_t list,
+ gl_listelement_compar_fn compar,
+ size_t low, size_t high,
+ const void *elt)
+{
+ size_t count = list->count;
+
+ if (!(low <= high && high <= list->count))
+ /* Invalid arguments. */
+ abort ();
+
+ high -= low;
+ if (high > 0)
+ {
+ /* Here we know low < count. */
+ size_t index = low;
+ size_t position = low;
+ gl_list_node_t node;
+
+ if (position <= ((count - 1) / 2))
+ {
+ node = list->root.next;
+ for (; position > 0; position--)
+ node = node->next;
+ }
+ else
+ {
+ position = count - 1 - position;
+ node = list->root.prev;
+ for (; position > 0; position--)
+ node = node->prev;
+ }
+
+ do
+ {
+ int cmp = compar (node->value, elt);
+
+ if (cmp > 0)
+ break;
+ if (cmp == 0)
+ return index;
+ node = node->next;
+ index++;
+ }
+ while (--high > 0);
+ }
+ return (size_t)(-1);
+}
+
static gl_list_node_t
gl_linked_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)