#include "gl_rbtree_list.h"
+#include <stdio.h>
#include <stdlib.h>
#include "gl_array_list.h"
};
#define SIZEOF(array) (sizeof (array) / sizeof (array[0]))
-#define ASSERT(condition) if (!(condition)) abort ()
+#define ASSERT(expr) \
+ do \
+ { \
+ if (!(expr)) \
+ { \
+ fprintf (stderr, "%s:%d: assertion failed\n", __FILE__, __LINE__); \
+ abort (); \
+ } \
+ } \
+ while (0)
#define RANDOM(n) (rand () % (n))
#define RANDOM_OBJECT() objects[RANDOM (SIZEOF (objects))]
contents[i] = RANDOM_OBJECT ();
/* Create list1. */
- list1 = gl_list_create (GL_ARRAY_LIST, NULL, NULL, true,
+ list1 = gl_list_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
initial_size, contents);
/* Create list2. */
- list2 = gl_list_create_empty (GL_RBTREE_LIST, NULL, NULL, true);
+ list2 = gl_list_create_empty (GL_RBTREE_LIST, NULL, NULL, NULL, true);
for (i = 0; i < initial_size; i++)
gl_list_add_last (list2, contents[i]);
/* Create list3. */
- list3 = gl_list_create (GL_RBTREE_LIST, NULL, NULL, true,
+ list3 = gl_list_create (GL_RBTREE_LIST, NULL, NULL, NULL, true,
initial_size, contents);
check_all (list1, list2, list3);