pthread: better 'inline'
authorPaul Eggert <eggert@cs.ucla.edu>
Wed, 21 Nov 2012 06:25:06 +0000 (22:25 -0800)
committerPaul Eggert <eggert@cs.ucla.edu>
Fri, 30 Nov 2012 07:38:50 +0000 (23:38 -0800)
commit1615c2e6bca01fbc7355043d2218c7c1dce453f5
tree4cb527593758430c28da0916020778e479779c63
parent62dbbbd1dd25b29720a66a2a2a9c6cec0f7bac10
pthread: better 'inline'

* lib/pthread.c: New file.
* lib/pthread.in.h (_GL_PTHREAD_INLINE):
New macro.  Replace all uses of 'static inline' with it.
Use _GL_INLINE_HEADER_BEGIN, _GL_INLINE_HEADER_END.
* m4/pthread.m4 (gl_PTHREAD_CHECK):
Add AC_LIBOBJ([pthread]).  Do not require AC_C_INLINE.
* modules/pthread (Files): Add lib/pthread.c.
(Depends-on): Add extern-inline.
ChangeLog
lib/pthread.c [new file with mode: 0644]
lib/pthread.in.h
m4/pthread.m4
modules/pthread