* lib/math.c: New file.
* lib/math.in.h (_GL_MATH_INLINE):
New macro. Replace all uses of 'static inline' with it.
Use _GL_INLINE_HEADER_BEGIN, _GL_INLINE_HEADER_END.
* m4/math_h.m4 (gl_MATH_H):
Do not require AC_C_INLINE.
* modules/math (Files, lib_SOURCES):
Add lib/math.c.
(Depends-on): Add extern-inline.
2012-11-29 Paul Eggert <eggert@cs.ucla.edu>
+ math: better 'inline'
+ * lib/math.c: New file.
+ * lib/math.in.h (_GL_MATH_INLINE):
+ New macro. Replace all uses of 'static inline' with it.
+ Use _GL_INLINE_HEADER_BEGIN, _GL_INLINE_HEADER_END.
+ * m4/math_h.m4 (gl_MATH_H):
+ Do not require AC_C_INLINE.
+ * modules/math (Files, lib_SOURCES):
+ Add lib/math.c.
+ (Depends-on): Add extern-inline.
+
count-one-bits: better 'inline'
* lib/count-one-bits.c: New file.
* lib/count-one-bits.h (COUNT_ONE_BITS_INLINE):
--- /dev/null
+#include <config.h>
+#define _GL_MATH_INLINE _GL_EXTERN_INLINE
+#include "math.h"
#ifndef _@GUARD_PREFIX@_MATH_H
#define _@GUARD_PREFIX@_MATH_H
+_GL_INLINE_HEADER_BEGIN
+#ifndef _GL_MATH_INLINE
+# define _GL_MATH_INLINE _GL_INLINE
+#endif
/* The definitions of _GL_FUNCDECL_RPL etc. are copied here. */
classification macros with an argument of real-floating (that is,
one of float, double, or long double). */
#define _GL_WARN_REAL_FLOATING_DECL(func) \
-static inline int \
+_GL_MATH_INLINE int \
rpl_ ## func ## f (float f) \
{ \
return func (f); \
} \
-static inline int \
+_GL_MATH_INLINE int \
rpl_ ## func ## d (double d) \
{ \
return func (d); \
} \
-static inline int \
+_GL_MATH_INLINE int \
rpl_ ## func ## l (long double l) \
{ \
return func (l); \
/* The Compaq (ex-DEC) C 6.4 compiler and the Microsoft MSVC 9 compiler
choke on the expression 0.0 / 0.0. */
# if defined __DECC || defined _MSC_VER
-static float
+_GL_MATH_INLINE float
_NaN ()
{
static float zero = 0.0f;
# endif
#endif
+_GL_INLINE_HEADER_END
#endif /* _@GUARD_PREFIX@_MATH_H */
#endif /* _@GUARD_PREFIX@_MATH_H */
-# math_h.m4 serial 113
+# math_h.m4 serial 114
dnl Copyright (C) 2007-2012 Free Software Foundation, Inc.
dnl This file is free software; the Free Software Foundation
dnl gives unlimited permission to copy and/or distribute it,
[
AC_REQUIRE([gl_MATH_H_DEFAULTS])
gl_CHECK_NEXT_HEADERS([math.h])
- AC_REQUIRE([AC_C_INLINE])
AC_CACHE_CHECK([whether NAN macro works], [gl_cv_header_math_nan_works],
[AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[@%:@include <math.h>]],
Files:
lib/math.in.h
+lib/math.c
m4/math_h.m4
Depends-on:
+extern-inline
include_next
snippet/arg-nonnull
snippet/c++defs
Makefile.am:
BUILT_SOURCES += math.h
+lib_SOURCES += math.c
# We need the following in order to create <math.h> when the system
# doesn't have one that works with the given compiler.